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Buffing up Greatweapon fighting style a little
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<blockquote data-quote="Willie the Duck" data-source="post: 6928297" data-attributes="member: 6799660"><p>And I conceded how the paladin text you were referencing could be read two ways. I'm at a loss to how this isn't normal discussion. </p><p></p><p>Moving on, while dueling seems to benefit s&b fighting, it could be argued that 2h fighting might not need as much a boost because it is overall better. Anyone think that the case? I would say no, but there is some points in its favor. 2h fighting certainly does have better feats. There's also the argument that a good offense is better than good defense (for all the normal reasons, monsters can just ignore tanky mctraffic pylon, a dead opponent has a 0% chance of hitting, etc.). Finally, as you go up in level, high AC is slightly lower utility than at low levels. Anyone find any of that convincing?</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 6928297, member: 6799660"] And I conceded how the paladin text you were referencing could be read two ways. I'm at a loss to how this isn't normal discussion. Moving on, while dueling seems to benefit s&b fighting, it could be argued that 2h fighting might not need as much a boost because it is overall better. Anyone think that the case? I would say no, but there is some points in its favor. 2h fighting certainly does have better feats. There's also the argument that a good offense is better than good defense (for all the normal reasons, monsters can just ignore tanky mctraffic pylon, a dead opponent has a 0% chance of hitting, etc.). Finally, as you go up in level, high AC is slightly lower utility than at low levels. Anyone find any of that convincing? [/QUOTE]
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Buffing up Greatweapon fighting style a little
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