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Buffing Wizards?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4687783" data-attributes="member: 82106"><p>I doubt it will break anything. I'm wondering though why people are having such problems with their wizards. In our campaign the wizard actually seems like the best all around character. </p><p></p><p>There could be a few things you might consider in terms of making best use of your wizard though. </p><p></p><p>Definitely use your Ritual Caster ability. It obviously won't come in handy ALL the time, and it isn't a combat thing, but by 5th level there are over 20 available rituals, some of which are pretty handy, like Brew Potion, Knock, and Arcane Lock for sure. </p><p></p><p>There are definitely power differences between the level 1 daily attack powers in particular. Flaming Sphere seems to be getting quite a (I say deserved) reputation as being more powerful than the others, and in many ways is the best daily available to any class at level 1. Stinking Cloud at level 5 daily is a guaranteed minion kill, and nasty all around.</p><p></p><p>Although the Staff of Defense Implement Mastery is not at all shabby I think it also helps to take Orb of Imposition. Offense is just about always the best defense.</p><p></p><p>It may be worthwhile to learn light shield proficiency. Another option would be a parrying dagger (AV item). Definitely get yourself the best enhancement bonus implement you can find. </p><p></p><p>One thing that seems true about wizards. Because so many of their powers are damage dealing area effects the benefits of enhancements to hit and damage (particularly) are really multiplied. Starting with a 20 INT is thus fully worth doing, especially since the wizard is probably the most single stat focused class in the game. The same goes for any other types of enhancements you can get, such as magic implements. the Raging Storm feat, etc. Whereas a fighter with a +1 damage bonus is going to do an extra ONE point, the wizard can easily do an extra 2-3 or more points more damage with the same bonus.</p><p></p><p>If you are just getting pounded on in combat, then perhaps you DO want to boost your defenses some (well, who doesn't). Shield is pretty for that! Other things you can do, but they should be reasonably obvious.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4687783, member: 82106"] I doubt it will break anything. I'm wondering though why people are having such problems with their wizards. In our campaign the wizard actually seems like the best all around character. There could be a few things you might consider in terms of making best use of your wizard though. Definitely use your Ritual Caster ability. It obviously won't come in handy ALL the time, and it isn't a combat thing, but by 5th level there are over 20 available rituals, some of which are pretty handy, like Brew Potion, Knock, and Arcane Lock for sure. There are definitely power differences between the level 1 daily attack powers in particular. Flaming Sphere seems to be getting quite a (I say deserved) reputation as being more powerful than the others, and in many ways is the best daily available to any class at level 1. Stinking Cloud at level 5 daily is a guaranteed minion kill, and nasty all around. Although the Staff of Defense Implement Mastery is not at all shabby I think it also helps to take Orb of Imposition. Offense is just about always the best defense. It may be worthwhile to learn light shield proficiency. Another option would be a parrying dagger (AV item). Definitely get yourself the best enhancement bonus implement you can find. One thing that seems true about wizards. Because so many of their powers are damage dealing area effects the benefits of enhancements to hit and damage (particularly) are really multiplied. Starting with a 20 INT is thus fully worth doing, especially since the wizard is probably the most single stat focused class in the game. The same goes for any other types of enhancements you can get, such as magic implements. the Raging Storm feat, etc. Whereas a fighter with a +1 damage bonus is going to do an extra ONE point, the wizard can easily do an extra 2-3 or more points more damage with the same bonus. If you are just getting pounded on in combat, then perhaps you DO want to boost your defenses some (well, who doesn't). Shield is pretty for that! Other things you can do, but they should be reasonably obvious. [/QUOTE]
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