Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Buffing Wizards?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DanmarLOK" data-source="post: 4688069" data-attributes="member: 71480"><p>I'm working the following into my game and the wizard player enjoyed the changes. Due note that this is a casual table where 'almost doing the same damage as me and I'm the striker? No [bleep] way!" is not something that would even be considered. After getting the players to level 3 the wizard to me as the DM the way I design and run encounters comes off as weak and without effect. I'm not going to pump every single encounter up with minions that clump together in tight groups to get around what I see as a flaw in the design in the 'controller' class that as written is more about the 'low damage large area' class. </p><p></p><p>Anyway, these so far seem to nudge the wizard upwards in the 'fun to play for the player without overshadowing anyone' and that's the kind of table I try to run. The wizard is now dropping scorching bursts to force creatures to shift and pushing them back to open the enemy lines up and in general is having more fun with her class. And given that the wizard is played by my wife that helps me in other areas... </p><p></p><p>[Snipped from a blog post of mine]</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4688069, member: 71480"] I'm working the following into my game and the wizard player enjoyed the changes. Due note that this is a casual table where 'almost doing the same damage as me and I'm the striker? No [bleep] way!" is not something that would even be considered. After getting the players to level 3 the wizard to me as the DM the way I design and run encounters comes off as weak and without effect. I'm not going to pump every single encounter up with minions that clump together in tight groups to get around what I see as a flaw in the design in the 'controller' class that as written is more about the 'low damage large area' class. Anyway, these so far seem to nudge the wizard upwards in the 'fun to play for the player without overshadowing anyone' and that's the kind of table I try to run. The wizard is now dropping scorching bursts to force creatures to shift and pushing them back to open the enemy lines up and in general is having more fun with her class. And given that the wizard is played by my wife that helps me in other areas... [Snipped from a blog post of mine] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Buffing Wizards?
Top