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Buffs and Maths (mini-rant)
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<blockquote data-quote="Cabled" data-source="post: 3206681" data-attributes="member: 23297"><p><strong>In a sense</strong></p><p></p><p>My problem isn't with buffing, but with the current number of different named bonuses running about the game, stacking up (or not) all about as the case may be. I've been DM'ing for the same basic group (4 of the 6) for 26 years..the 5th is my little brother who came in late because he was 4 when we started playing, and my wife came in about 5 years ago because that's when we got together <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And among them are engineers and college professors (IF anyone's wandering around the University of Montana in Billings, say hi to the thin and reclusive physics professor with the bushy black beard, tell'em Cabled sent ya :>)</p><p></p><p>It's not about the math, we're all perfectly capable of adding, subtracting, and doing things many orders more difficult than that. It's about the effort, and none of my group feels it is worth it. They don't feel it adds anything meaningful to our game. Energy and creativity are finite over a given amount of time, and *everything* you do takes some of that time, and we would rather spend our time on things besides applying and tracking buffs. I keep hearing "Preparation makes all the difference" and that's certainly true to some extent, but when the party is a fighter, a cleric, 1 wizard, 1 wizard/ rogue, and 2 druids...I shudder to consider the character sheet that could even begin to track the possibilities.</p><p></p><p>My next campaign will certainly be run with something leaning more back towards rules-lite than 3e. And before Diaglo pipes in, yes I do still have my old box editions sitting on the shelf too, but I think we've come too far from there for the players to go all the way back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cabled, post: 3206681, member: 23297"] [b]In a sense[/b] My problem isn't with buffing, but with the current number of different named bonuses running about the game, stacking up (or not) all about as the case may be. I've been DM'ing for the same basic group (4 of the 6) for 26 years..the 5th is my little brother who came in late because he was 4 when we started playing, and my wife came in about 5 years ago because that's when we got together :) And among them are engineers and college professors (IF anyone's wandering around the University of Montana in Billings, say hi to the thin and reclusive physics professor with the bushy black beard, tell'em Cabled sent ya :>) It's not about the math, we're all perfectly capable of adding, subtracting, and doing things many orders more difficult than that. It's about the effort, and none of my group feels it is worth it. They don't feel it adds anything meaningful to our game. Energy and creativity are finite over a given amount of time, and *everything* you do takes some of that time, and we would rather spend our time on things besides applying and tracking buffs. I keep hearing "Preparation makes all the difference" and that's certainly true to some extent, but when the party is a fighter, a cleric, 1 wizard, 1 wizard/ rogue, and 2 druids...I shudder to consider the character sheet that could even begin to track the possibilities. My next campaign will certainly be run with something leaning more back towards rules-lite than 3e. And before Diaglo pipes in, yes I do still have my old box editions sitting on the shelf too, but I think we've come too far from there for the players to go all the way back :) [/QUOTE]
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