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Buffy/modern 4e setting
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<blockquote data-quote="maddman75" data-source="post: 4863457" data-attributes="member: 2673"><p>Um, the Buffy system can be figured out in less than an hour of gameplay. Especially coming from 4e, your players are not going to have the slightest trouble with it. Nor should they feel the need to buy any books. (Apart from how awesome they are). I really wouldn't treat that as much of a concern. In fact, IME the idea that each player needs a copy of the rules is pretty much a D&D-ism. (Also, you're getting this response because there's already a Buffy RPG and its really awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Casting 4e as a modern game would take a lot of work. The powers are fairly general, but they aren't completely effects-based either. It would be easier to do that with M&M, because a blast could be a bolt of flame, a machine gun, or laser beams from your frikken eyeballs. It really is "hit someone at range".</p><p></p><p>4e's powers would have to be completely rewritten. As for the classes, the roles would not be nearly as insightful, nor would they match up with what happens in Buffy or most modern shows. Then there's the matter of fighting on grids and minis, which is great for tactical combat, not so much for fast-paced cinematic action.</p><p></p><p>There are further issues as well. 4e is built on the assumption that everyone has something to contribute in combat. Therefore, severely modded, the system might work for a military-style game, where the characters are all special forces members. But in Changeling where the character's power might mostly reside out of combat, or Buffy where a character doesn't have any special powers at all (and hangs out with people who do), this is a serious issue. The game's central assumptions are running counter to the genre you're wanting to emulate.</p><p></p><p>So would it be possible? Of course, but I don't think it would be very desireable. I would seriously doubt that you could come up with a reasonable approximation of the TV show with 4e as a base ruleset. It would have to be altered out of recognition. </p><p></p><p>It would also represent an immense amount of work. What classes are you going to include? Will there be wizards and clerics? Druids? What about races - everyone a human? There goes a major part of how 4e allows customization. What about sidekick types? Social face-men? A scientist? A reporter or other investigator? A cop? All these are common archetypes in modern games that entirely new classes would have to be invented for. And as said, even then, unless you're playing military forces or something your players are going to wonder why you're bothering with all these tactics when they're playing a high school kid who got in over his head.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4863457, member: 2673"] Um, the Buffy system can be figured out in less than an hour of gameplay. Especially coming from 4e, your players are not going to have the slightest trouble with it. Nor should they feel the need to buy any books. (Apart from how awesome they are). I really wouldn't treat that as much of a concern. In fact, IME the idea that each player needs a copy of the rules is pretty much a D&D-ism. (Also, you're getting this response because there's already a Buffy RPG and its really awesome :) ) Casting 4e as a modern game would take a lot of work. The powers are fairly general, but they aren't completely effects-based either. It would be easier to do that with M&M, because a blast could be a bolt of flame, a machine gun, or laser beams from your frikken eyeballs. It really is "hit someone at range". 4e's powers would have to be completely rewritten. As for the classes, the roles would not be nearly as insightful, nor would they match up with what happens in Buffy or most modern shows. Then there's the matter of fighting on grids and minis, which is great for tactical combat, not so much for fast-paced cinematic action. There are further issues as well. 4e is built on the assumption that everyone has something to contribute in combat. Therefore, severely modded, the system might work for a military-style game, where the characters are all special forces members. But in Changeling where the character's power might mostly reside out of combat, or Buffy where a character doesn't have any special powers at all (and hangs out with people who do), this is a serious issue. The game's central assumptions are running counter to the genre you're wanting to emulate. So would it be possible? Of course, but I don't think it would be very desireable. I would seriously doubt that you could come up with a reasonable approximation of the TV show with 4e as a base ruleset. It would have to be altered out of recognition. It would also represent an immense amount of work. What classes are you going to include? Will there be wizards and clerics? Druids? What about races - everyone a human? There goes a major part of how 4e allows customization. What about sidekick types? Social face-men? A scientist? A reporter or other investigator? A cop? All these are common archetypes in modern games that entirely new classes would have to be invented for. And as said, even then, unless you're playing military forces or something your players are going to wonder why you're bothering with all these tactics when they're playing a high school kid who got in over his head. [/QUOTE]
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