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Buffy/modern 4e setting
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<blockquote data-quote="fireinthedust" data-source="post: 4866166" data-attributes="member: 51930"><p>Buffy: well, ok, think more of a Rifts-esque setting than Buffy per se. I see what you're saying about emulating the show, and M&M would be better for it, for d20.</p><p></p><p>d20 Modern: I've discovered McWod and am fiddling about with it. I want to make up some characters before trying it out, for a d20 WoD game. That's where I've been since my last post, btw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>4e Rifts: Actually, everyone can use the Modern Wpns. Ranged attacks, they just don't get to use their powers unless they're Rangers. If guns were given the same general damage and range as arrows (ie: use the same stats), that would make it easier and not too unbalancing.</p><p></p><p>1) terrain features blocking line of sight for guns: boulders, trees, dungeon corridors</p><p>2) monsters that are immune to bullets</p><p></p><p>Armor: well, leave it the way it is. If bullets get past armor more easily, they could have an attack bonus to hit. Magic armor could provide better protection. </p><p>Futuristic armor in the form of forcefields or special materials is also a great excuse.</p><p></p><p>The reality is, so much of any setting is fluff, with dice rolled to settle disputes.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4866166, member: 51930"] Buffy: well, ok, think more of a Rifts-esque setting than Buffy per se. I see what you're saying about emulating the show, and M&M would be better for it, for d20. d20 Modern: I've discovered McWod and am fiddling about with it. I want to make up some characters before trying it out, for a d20 WoD game. That's where I've been since my last post, btw. ;) 4e Rifts: Actually, everyone can use the Modern Wpns. Ranged attacks, they just don't get to use their powers unless they're Rangers. If guns were given the same general damage and range as arrows (ie: use the same stats), that would make it easier and not too unbalancing. 1) terrain features blocking line of sight for guns: boulders, trees, dungeon corridors 2) monsters that are immune to bullets Armor: well, leave it the way it is. If bullets get past armor more easily, they could have an attack bonus to hit. Magic armor could provide better protection. Futuristic armor in the form of forcefields or special materials is also a great excuse. The reality is, so much of any setting is fluff, with dice rolled to settle disputes. [/QUOTE]
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