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<blockquote data-quote="Shayuri" data-source="post: 5701870" data-attributes="member: 4936"><p>[sblock=Juno Reyes]Juno Reyes</p><p></p><p>Attributes: 20</p><p>Str (4) 7</p><p>Dex (3) 6</p><p>Con (4) 7</p><p>Int 3</p><p>Per 3</p><p>Wil (3) 5</p><p></p><p>Life Points: 81 (10 + 15 + 4x Strength + 4x Constitution)</p><p></p><p>Qualities 20</p><p>Slayer (16Q) - +3 Str, Dex, and Con, +2 Will (no max), Fast Reaction Time +5 init, Nerves of Steel, 5 levels of Hard to Kill, 5 point Adversary (Demons, Vamps), and a 3 point Obligation (Slay the nasties). +1 Getting Medieval and Kung Fu (but must also purchase at least 1 level in each normally), regenerate 1 LP/Con every hour, Sense vamps within 100ft with Perception roll. </p><p></p><p>Enchanted Item +2 (4Q)</p><p></p><p>Attractiveness +1 (1Q), Modifier affects any rolls where persuasion is a factor.</p><p>Situational Awareness (2Q) - +2 to Perception rolls to notice danger, and to resist Crime or Acrobatics rolls for those trying to sneak up.</p><p></p><p>Recurring Nightmares (1D)</p><p>Greedy (Mild) (1D)</p><p>Resources -1 (1D)</p><p></p><p>Skills: 20</p><p>Acrobatics 2</p><p>Drive 3</p><p>Getting Medieval (2) 3</p><p>Influence 2</p><p>Kung Fu (3) 4</p><p>Mr. Fix-It 4</p><p>Notice 3</p><p>Sports 1</p><p></p><p>Juno's had the dreams on and off as long as she can remember. Monsters. Coming out of the walls, walking down the street, looking like family or friends until they take off their faces to show the hideous maws underneath. Seeking her. Smelling her. Chasing her. She didn't understand until recently. Now she gets it all too well.</p><p></p><p>A military brat, she was born on-base in Guam. Transfers and reassignments weren't uncommon, so she'd seen the world through Army base fencing by the time she was high school age. Everything went wrong though when her mother was KIA in an incident ruled a tragic accident involving a new pilot and an equipment failure on the helicopter she was crewing. Her father took the death of his wife very hard, slipping into a depression that began to interfere with his work. Finally he suffered a discharge for causing an accident which also caused long-term injuries. Though the discharge was medical, not dishonorable (after some mucking about with lawyers and investigations), his record at the time of discharge was not stellar, and finding work was hard.</p><p></p><p>Finally his wife's brother offered him work. The only catch was that it was up in Canada, where he lived.</p><p></p><p>Things settled down some after the move. Her uncle's business was an auto garage, and he was happy to show her the ropes when she wasn't at school. She had a knack for it too, and became something of a car and engine buff. His other passion was collecting Native American art and artifacts, though that was an expensive hobby for a man of his profession. Though Juno wasn't too interested in most of that, she did have eyes on a particular item...a long, curved knife that looked like it had been made from a single huge fang. But what creature had a tooth that looked like that?? It had pictographs carved into it, though she wasn't sure they were really Native American in origin. Maybe more aboriginal? The hilt was wrapped in leather and had a bangle with feathers attached to the end.</p><p></p><p>It was out of pure instinct that, on the night the demons came, she grabbed for that weapon. Good slayer instinct. They had her uncle with them, and he...battered and bruised...was leading to the display case where the knife was usually kept. While she hid behind the couch, watching in horror, the creatures believed that he'd lied to them about the weapon's location, and broke his neck. In a sudden rage, Juno stood up, knife at the ready. One of the demons went to her, telling her to give it to him...and she did. Right through his neck, in fact. A minute later the fight was over, with the other two demons pinning her arms down, and starting to work the dagger free of her fingers.</p><p></p><p>And then Juno was called. A few seconds later, both of the demons died; their bodies turning to soot moments afterwards.</p><p></p><p>Juno hid the dagger. The police report stated that the incident was a murder committed by burglers who broke in to steal valuable artifacts, killing her uncle when he tried to stop them. They then heard the sirens since Juno called the police from her room on hearing the commotion.</p><p></p><p>Perversely, being left control of his step-brother's business seemed to be just the kick in the pants Juno's dad needed. It gave him something to do with his hands, something he was good at, and it made him feel like he was doing something for the people in his life who had died...making sure their legacy lived on. Though still stern and serious...and very protective of Juno...her father pulled out of his depression and made a decent living running the garage.</p><p></p><p>For her part, Juno was aware something fundamental had changed in her, but she was still ignorant about what exactly it was, and why, when she graduated high school and went to apply to college. She kept the old Indian knife, thinking maybe it was somehow behind the strange physical power that was at her command now. [/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5701870, member: 4936"] [sblock=Juno Reyes]Juno Reyes Attributes: 20 Str (4) 7 Dex (3) 6 Con (4) 7 Int 3 Per 3 Wil (3) 5 Life Points: 81 (10 + 15 + 4x Strength + 4x Constitution) Qualities 20 Slayer (16Q) - +3 Str, Dex, and Con, +2 Will (no max), Fast Reaction Time +5 init, Nerves of Steel, 5 levels of Hard to Kill, 5 point Adversary (Demons, Vamps), and a 3 point Obligation (Slay the nasties). +1 Getting Medieval and Kung Fu (but must also purchase at least 1 level in each normally), regenerate 1 LP/Con every hour, Sense vamps within 100ft with Perception roll. Enchanted Item +2 (4Q) Attractiveness +1 (1Q), Modifier affects any rolls where persuasion is a factor. Situational Awareness (2Q) - +2 to Perception rolls to notice danger, and to resist Crime or Acrobatics rolls for those trying to sneak up. Recurring Nightmares (1D) Greedy (Mild) (1D) Resources -1 (1D) Skills: 20 Acrobatics 2 Drive 3 Getting Medieval (2) 3 Influence 2 Kung Fu (3) 4 Mr. Fix-It 4 Notice 3 Sports 1 Juno's had the dreams on and off as long as she can remember. Monsters. Coming out of the walls, walking down the street, looking like family or friends until they take off their faces to show the hideous maws underneath. Seeking her. Smelling her. Chasing her. She didn't understand until recently. Now she gets it all too well. A military brat, she was born on-base in Guam. Transfers and reassignments weren't uncommon, so she'd seen the world through Army base fencing by the time she was high school age. Everything went wrong though when her mother was KIA in an incident ruled a tragic accident involving a new pilot and an equipment failure on the helicopter she was crewing. Her father took the death of his wife very hard, slipping into a depression that began to interfere with his work. Finally he suffered a discharge for causing an accident which also caused long-term injuries. Though the discharge was medical, not dishonorable (after some mucking about with lawyers and investigations), his record at the time of discharge was not stellar, and finding work was hard. Finally his wife's brother offered him work. The only catch was that it was up in Canada, where he lived. Things settled down some after the move. Her uncle's business was an auto garage, and he was happy to show her the ropes when she wasn't at school. She had a knack for it too, and became something of a car and engine buff. His other passion was collecting Native American art and artifacts, though that was an expensive hobby for a man of his profession. Though Juno wasn't too interested in most of that, she did have eyes on a particular item...a long, curved knife that looked like it had been made from a single huge fang. But what creature had a tooth that looked like that?? It had pictographs carved into it, though she wasn't sure they were really Native American in origin. Maybe more aboriginal? The hilt was wrapped in leather and had a bangle with feathers attached to the end. It was out of pure instinct that, on the night the demons came, she grabbed for that weapon. Good slayer instinct. They had her uncle with them, and he...battered and bruised...was leading to the display case where the knife was usually kept. While she hid behind the couch, watching in horror, the creatures believed that he'd lied to them about the weapon's location, and broke his neck. In a sudden rage, Juno stood up, knife at the ready. One of the demons went to her, telling her to give it to him...and she did. Right through his neck, in fact. A minute later the fight was over, with the other two demons pinning her arms down, and starting to work the dagger free of her fingers. And then Juno was called. A few seconds later, both of the demons died; their bodies turning to soot moments afterwards. Juno hid the dagger. The police report stated that the incident was a murder committed by burglers who broke in to steal valuable artifacts, killing her uncle when he tried to stop them. They then heard the sirens since Juno called the police from her room on hearing the commotion. Perversely, being left control of his step-brother's business seemed to be just the kick in the pants Juno's dad needed. It gave him something to do with his hands, something he was good at, and it made him feel like he was doing something for the people in his life who had died...making sure their legacy lived on. Though still stern and serious...and very protective of Juno...her father pulled out of his depression and made a decent living running the garage. For her part, Juno was aware something fundamental had changed in her, but she was still ignorant about what exactly it was, and why, when she graduated high school and went to apply to college. She kept the old Indian knife, thinking maybe it was somehow behind the strange physical power that was at her command now. [/sblock] [/QUOTE]
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