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Buffy RPG - A Hellmouth in Waterloo [Closed]
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<blockquote data-quote="Jemal" data-source="post: 5745294" data-attributes="member: 9026"><p>that Demon Hunter one sounds almost perfect, except for the 'all supernatural creatures are evil' aspect. I'd viewed him as fairly well-adjusted with the supernatural community, just vengeful towards evil demons in particular, but still capable of telling the difference between 'soul-eating demon' and 'candy-making demon'.</p><p></p><p>Would it be ok if I took it without the delusion for 3 or even 4 pts?</p><p></p><p>First draft Full sheet:</p><p></p><p>[sblock=Jason Williams]</p><p>Jason Williams, AKA Jason Teller</p><p>White Hat Demon Hunter</p><p></p><p>Attributes: 15</p><p>Physical: </p><p>Strength 3 (2 pts +1 Demon Hunter)</p><p>Dex 3 (2 pts +1 Demon Hunter)</p><p>Con 3 (2 pts +1 Demon Hunter)</p><p>Mental: </p><p>Int 5 (3 pts +1 Occult Investigator +1 Nerd)</p><p>Per 4 (3 pts +1 Occult Investigator)</p><p>Will 4 (3 pts +1 Nerd)</p><p></p><p>Life Points: 37 (10 +4x Str(12) +4x Con(12) +3 Hard to Kill)</p><p>Drama Points: 20</p><p>Fear save: Immune, +10 vs Supernatural</p><p>Initiative: +8</p><p></p><p>Skills: (15 +4D)</p><p>Acrobatics 2</p><p>Computers 5 (3 + 2 Nerd)</p><p>Getting Medieval 5 (4 pts +1 Demon Hunter)</p><p>Kung Fu 4(3 +1 Demon Hunter)</p><p>Notice 3</p><p>Occultism 4 (2 pt +2 Occult Investigator) </p><p>Wild Card: Running 2</p><p>*+1 Survival, -1 social roles*</p><p></p><p>Qualities/Drawbacks: (10+D)</p><p>Obsession(2D): Go to almost any length in pursuit of... The Demon</p><p>Secret(2D): Wanted for murder of Fellow Students</p><p>Honorable -Serious(2D): Don't betray anyone, always keep your word.</p><p>Tragic Love(4D): Has lost 2 lovers to The Demon.. Is this a trend?</p><p></p><p>Fast Reaction Time (2Q) - +5 to Initiative (usually just a Dexterity roll), and +1 to Willpower to resist fear</p><p>Hard to Kill LVL 1(1Q) - Add 3 to Life Points and +1 to Survival Tests.</p><p>Nerves of Steel (3Q) - Unflappable. Immune to non-supernatural fear. +4 bonus to Willpower rolls versus supernatural fear.</p><p>Nerd (3Q) - Gain +1 to two different mental Attributes (human max 6), and +2 to one of Computers, Knowledge, or Science, but -1 to any social roll.</p><p>Occult Investigator (4Q) - PI of the supernatural. +1 to two different mental attributes, +2 Occultism, +1 bonus on fear tests, but must make a Willpower (doubled) roll to stop from invesitgating "wierd" stuff.</p><p>Demon Hunter (3Q): His life has been thrashed by demons and has decided to dedicate their life to thrashing back. +1 to any 3 Attributes (up to human max of 6, no stacking); +1 to any 2 of Gun Fu, Getting Medieval, or Kung Fu; Adversary 3 (The Demon)</p><p></p><p></p><p>Background/Notes</p><p></p><p>Jason Williams was born in small-town Saskatchewan in 1979, to a pair of second generation farmers. He never fit in at their small farm-town school, he was a loner, a gamer, a geek. The only school activity he ever really partook of was Track and Field, placing well in long-distance running and the hundred metre dash all through high school. During his senior year, he finally worked up the courage to tell his only real friend, Amanda, of his feelings for her, and was relieved and elated when she responded in kind.</p><p></p><p>He moved to Saskatoon with his new sweetheart Amanda to attend the University of Saskatchewan, beginning courses in Literature and Philosophy in the fall of 1997. While there, he and his girlfriend became involved with a group of fellow students Larping in their spare time. Over the next several months, their gaming kept getting darker and more 'realistic', until a cold winter evening in 1998, when it was revealed that one of their members had actually been using their Larping as a cover, and that they had been performing actual demonic rites, which culminated in the summoning of an ancient evil, who promptly began slaughtering the Larpers who had been brought to be his sacrifice. Everyone was brutally slain, including Jason's girlfriend and the misguided young man who had orchestrated the summoning, with only Jason managing to escape.</p><p></p><p>Scared half out of his mind, Jason fled, knowing there was no way he could report this to the police - they'd never believe him, just lock him up and blame it on another gamer-gone-medieval. He hid out for a few days, not knowing if the demon would find him first or the police. The demon never showed up, but the police did end up blaming him for the murders, the papers calling the scene a 'horrible massacre by an unhinged psycopath.' Jason tried contacting his parents, tried explaining, but even they didn't believe him, just begging him to turn himself in and 'get help'. </p><p></p><p>Eventually, he realized that his 'normal' life was over. He couldn't go on knowing that stuff like that was REAL, was actually out there. Even if he could relocate, he'd never be able to be a normal person again. He searched everywhere for information, trying to find someone that might be able to explain, and after a few months(Mid 1999), finally found someone who did, an ex-watcher named Michelle. The woman took Jason under her wing, introducing him to her crew of demon-hunters, training and teaching him. The two quickly grew close as they hunted vampires and demons together, and their mentor-student bond gave way to their love as they searched for The Demon.</p><p></p><p>Unfortunately, they found it. The thing was a True Demon, not the shadow of it's real power that most demons were who walked the Earth, and it easily bested them, taking its time toying with the crew as it slowly and methodically killed each one, until only Jason and Michelle were left. The vicious beast recognized the love between them, and took great pleasure in slowly ripping it away from Jason, but that was ultimately his salvation. The beast took too long disposing of them, and Michelle was able to, with her last bit of energy, weave a spell that bound the demons powers. Jason was able to escape with her, but her wounds were too severe for medical aid, and she passed later that night.</p><p></p><p>Since then, Jason has been obsessively tracking the beast as it seeks to regain its full power, to which end both have come to Waterloo, and it's hellmouth.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 5745294, member: 9026"] that Demon Hunter one sounds almost perfect, except for the 'all supernatural creatures are evil' aspect. I'd viewed him as fairly well-adjusted with the supernatural community, just vengeful towards evil demons in particular, but still capable of telling the difference between 'soul-eating demon' and 'candy-making demon'. Would it be ok if I took it without the delusion for 3 or even 4 pts? First draft Full sheet: [sblock=Jason Williams] Jason Williams, AKA Jason Teller White Hat Demon Hunter Attributes: 15 Physical: Strength 3 (2 pts +1 Demon Hunter) Dex 3 (2 pts +1 Demon Hunter) Con 3 (2 pts +1 Demon Hunter) Mental: Int 5 (3 pts +1 Occult Investigator +1 Nerd) Per 4 (3 pts +1 Occult Investigator) Will 4 (3 pts +1 Nerd) Life Points: 37 (10 +4x Str(12) +4x Con(12) +3 Hard to Kill) Drama Points: 20 Fear save: Immune, +10 vs Supernatural Initiative: +8 Skills: (15 +4D) Acrobatics 2 Computers 5 (3 + 2 Nerd) Getting Medieval 5 (4 pts +1 Demon Hunter) Kung Fu 4(3 +1 Demon Hunter) Notice 3 Occultism 4 (2 pt +2 Occult Investigator) Wild Card: Running 2 *+1 Survival, -1 social roles* Qualities/Drawbacks: (10+D) Obsession(2D): Go to almost any length in pursuit of... The Demon Secret(2D): Wanted for murder of Fellow Students Honorable -Serious(2D): Don't betray anyone, always keep your word. Tragic Love(4D): Has lost 2 lovers to The Demon.. Is this a trend? Fast Reaction Time (2Q) - +5 to Initiative (usually just a Dexterity roll), and +1 to Willpower to resist fear Hard to Kill LVL 1(1Q) - Add 3 to Life Points and +1 to Survival Tests. Nerves of Steel (3Q) - Unflappable. Immune to non-supernatural fear. +4 bonus to Willpower rolls versus supernatural fear. Nerd (3Q) - Gain +1 to two different mental Attributes (human max 6), and +2 to one of Computers, Knowledge, or Science, but -1 to any social roll. Occult Investigator (4Q) - PI of the supernatural. +1 to two different mental attributes, +2 Occultism, +1 bonus on fear tests, but must make a Willpower (doubled) roll to stop from invesitgating "wierd" stuff. Demon Hunter (3Q): His life has been thrashed by demons and has decided to dedicate their life to thrashing back. +1 to any 3 Attributes (up to human max of 6, no stacking); +1 to any 2 of Gun Fu, Getting Medieval, or Kung Fu; Adversary 3 (The Demon) Background/Notes Jason Williams was born in small-town Saskatchewan in 1979, to a pair of second generation farmers. He never fit in at their small farm-town school, he was a loner, a gamer, a geek. The only school activity he ever really partook of was Track and Field, placing well in long-distance running and the hundred metre dash all through high school. During his senior year, he finally worked up the courage to tell his only real friend, Amanda, of his feelings for her, and was relieved and elated when she responded in kind. He moved to Saskatoon with his new sweetheart Amanda to attend the University of Saskatchewan, beginning courses in Literature and Philosophy in the fall of 1997. While there, he and his girlfriend became involved with a group of fellow students Larping in their spare time. Over the next several months, their gaming kept getting darker and more 'realistic', until a cold winter evening in 1998, when it was revealed that one of their members had actually been using their Larping as a cover, and that they had been performing actual demonic rites, which culminated in the summoning of an ancient evil, who promptly began slaughtering the Larpers who had been brought to be his sacrifice. Everyone was brutally slain, including Jason's girlfriend and the misguided young man who had orchestrated the summoning, with only Jason managing to escape. Scared half out of his mind, Jason fled, knowing there was no way he could report this to the police - they'd never believe him, just lock him up and blame it on another gamer-gone-medieval. He hid out for a few days, not knowing if the demon would find him first or the police. The demon never showed up, but the police did end up blaming him for the murders, the papers calling the scene a 'horrible massacre by an unhinged psycopath.' Jason tried contacting his parents, tried explaining, but even they didn't believe him, just begging him to turn himself in and 'get help'. Eventually, he realized that his 'normal' life was over. He couldn't go on knowing that stuff like that was REAL, was actually out there. Even if he could relocate, he'd never be able to be a normal person again. He searched everywhere for information, trying to find someone that might be able to explain, and after a few months(Mid 1999), finally found someone who did, an ex-watcher named Michelle. The woman took Jason under her wing, introducing him to her crew of demon-hunters, training and teaching him. The two quickly grew close as they hunted vampires and demons together, and their mentor-student bond gave way to their love as they searched for The Demon. Unfortunately, they found it. The thing was a True Demon, not the shadow of it's real power that most demons were who walked the Earth, and it easily bested them, taking its time toying with the crew as it slowly and methodically killed each one, until only Jason and Michelle were left. The vicious beast recognized the love between them, and took great pleasure in slowly ripping it away from Jason, but that was ultimately his salvation. The beast took too long disposing of them, and Michelle was able to, with her last bit of energy, weave a spell that bound the demons powers. Jason was able to escape with her, but her wounds were too severe for medical aid, and she passed later that night. Since then, Jason has been obsessively tracking the beast as it seeks to regain its full power, to which end both have come to Waterloo, and it's hellmouth. [/sblock] [/QUOTE]
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Buffy RPG - A Hellmouth in Waterloo [Closed]
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