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<blockquote data-quote="Ao the Overkitty" data-source="post: 1851863" data-attributes="member: 9758"><p>I may be misreading your post. I'm not certain if this game has been going for a while or if it will start soon. It is hard to come up with stuff when you don't know the characters; especially for Buffy. I didn't write my campaign until after all of the characters were completed.</p><p></p><p>I guess I'll continue on the assumption that the game hasn't started yet. I can't really give you episode ideas without knowing the group, but I can give some advice.</p><p></p><p>Hmm.. this is a tough question. You'd do well to pick up the Buffy RPG Director's screen. The insert has some very good advice on crafting the game and a season. The Slayer's Handbook is really more of the GM tool that a players book as well. A large chunk of it is campaign settings and ideas.</p><p></p><p>Basically, my advice is get your group together and discuss with them what type of game they want to play and you want to run. It could be a 1930s pulp hero game (with private eyes, mad scientists, gangsters, and the slayer). Maybe it takes place in Victorian London (watchers council, jack the ripper, jeckyl and hyde, high society). Wild West with vampires? Post season 7 group of people clueless to the events of the series? (this is my game)</p><p></p><p>Lots of ideas. Find out what types of characters they want to play and have them work with eachother on the creation process. They could be all heroes, all white hats, or some combination of both. Have them write up some details of their backstories. They don't need everything, since things come out over the course of several seasons about characters (we didn't learn about giles or jenny until into second season). Just enough to get a feel for their characters and how they'll interact.</p><p></p><p>Next, you'll need a big bad. They can be as grandeose as the Master, as vain as Glory, or as bumbling as the trio. You just need someone for the group to work against (preferably with minions). Regardless of who they are, they'll need a weakness (the master was trapped, angelus was too obessed with the torture and waited too long for the kill, the mayor had his fatherly love). Introduce the baddy slowly (minions work well).</p><p></p><p>Joss is a big fan of the twist, so use it. Maybe the big bad they've been working against is really just one of those necessary evils (he likes the world the way it is, just wants his little share of it). It is really his lieutenant who is trying to end the world. Or perhaps the lieutenant has been covertly helping the players to off the big bad, just so he can seize control. But keep the players guessing. Maybe, sometimes, the twist is there is no twist at all.</p><p></p><p>Don't be afraid to steal from fiction (new and old), fairy tales, history, and even buffy and angel episodes. Hell... Steal from fan fiction if you want. I've found fanfic writers actually can have a lot of good ideas, even if they are not good at presenting them.</p><p></p><p>My last bit of advice is devise a rough outline for the season. Don't overplan. Be flexible with your ideas, cause the players will never go where you expect them to. Just have some notable personalities and descriptions of a couple of cast members for the group to interact with. With just a little bit of plot, the players will practically write the episode for you.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 1851863, member: 9758"] I may be misreading your post. I'm not certain if this game has been going for a while or if it will start soon. It is hard to come up with stuff when you don't know the characters; especially for Buffy. I didn't write my campaign until after all of the characters were completed. I guess I'll continue on the assumption that the game hasn't started yet. I can't really give you episode ideas without knowing the group, but I can give some advice. Hmm.. this is a tough question. You'd do well to pick up the Buffy RPG Director's screen. The insert has some very good advice on crafting the game and a season. The Slayer's Handbook is really more of the GM tool that a players book as well. A large chunk of it is campaign settings and ideas. Basically, my advice is get your group together and discuss with them what type of game they want to play and you want to run. It could be a 1930s pulp hero game (with private eyes, mad scientists, gangsters, and the slayer). Maybe it takes place in Victorian London (watchers council, jack the ripper, jeckyl and hyde, high society). Wild West with vampires? Post season 7 group of people clueless to the events of the series? (this is my game) Lots of ideas. Find out what types of characters they want to play and have them work with eachother on the creation process. They could be all heroes, all white hats, or some combination of both. Have them write up some details of their backstories. They don't need everything, since things come out over the course of several seasons about characters (we didn't learn about giles or jenny until into second season). Just enough to get a feel for their characters and how they'll interact. Next, you'll need a big bad. They can be as grandeose as the Master, as vain as Glory, or as bumbling as the trio. You just need someone for the group to work against (preferably with minions). Regardless of who they are, they'll need a weakness (the master was trapped, angelus was too obessed with the torture and waited too long for the kill, the mayor had his fatherly love). Introduce the baddy slowly (minions work well). Joss is a big fan of the twist, so use it. Maybe the big bad they've been working against is really just one of those necessary evils (he likes the world the way it is, just wants his little share of it). It is really his lieutenant who is trying to end the world. Or perhaps the lieutenant has been covertly helping the players to off the big bad, just so he can seize control. But keep the players guessing. Maybe, sometimes, the twist is there is no twist at all. Don't be afraid to steal from fiction (new and old), fairy tales, history, and even buffy and angel episodes. Hell... Steal from fan fiction if you want. I've found fanfic writers actually can have a lot of good ideas, even if they are not good at presenting them. My last bit of advice is devise a rough outline for the season. Don't overplan. Be flexible with your ideas, cause the players will never go where you expect them to. Just have some notable personalities and descriptions of a couple of cast members for the group to interact with. With just a little bit of plot, the players will practically write the episode for you. [/QUOTE]
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