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<blockquote data-quote="pauljathome" data-source="post: 4565929" data-attributes="member: 21807"><p>One thing that the system does VERY well is to let the less powerful characters still contribute to combat. The Slayer kicks ass but it is very clear that she'd have lost the battle without the supporting characters.</p><p></p><p>This is done mostly by the game mechanic involving multiple attackers. Basically, multiple attackers really suck. So, you get 2 very common scenarios:</p><p></p><p>1) Slayer + scoobies vs bunches of baddies. The scoobies act to reduce the numbers attacking the Slayer at once while basically just surviving. Slayer takes out baddies. But, absent the scoobies, she'd have been mobbed</p><p></p><p>2) Slayer and Scoobies vs a really tough opponent. The scoobies act to give the</p><p>slayer a bonus on her attacks and, because of that bonus, they win.</p><p></p><p>My campaign has only 1 Hero level character, the rest are all White Hats. I've given the White Hats carte blanche to become Heros if they choose (power up to near Slayer levels). None have taken me up on the offer.</p><p></p><p>It takes a while to get used to the Drama Points. They essentially (not quite, but its close) mean that the characters automatically succeed at anything that they really want to, at least out of combat. Which makes for a very different feel in a game. Players have a lot more control.</p></blockquote><p></p>
[QUOTE="pauljathome, post: 4565929, member: 21807"] One thing that the system does VERY well is to let the less powerful characters still contribute to combat. The Slayer kicks ass but it is very clear that she'd have lost the battle without the supporting characters. This is done mostly by the game mechanic involving multiple attackers. Basically, multiple attackers really suck. So, you get 2 very common scenarios: 1) Slayer + scoobies vs bunches of baddies. The scoobies act to reduce the numbers attacking the Slayer at once while basically just surviving. Slayer takes out baddies. But, absent the scoobies, she'd have been mobbed 2) Slayer and Scoobies vs a really tough opponent. The scoobies act to give the slayer a bonus on her attacks and, because of that bonus, they win. My campaign has only 1 Hero level character, the rest are all White Hats. I've given the White Hats carte blanche to become Heros if they choose (power up to near Slayer levels). None have taken me up on the offer. It takes a while to get used to the Drama Points. They essentially (not quite, but its close) mean that the characters automatically succeed at anything that they really want to, at least out of combat. Which makes for a very different feel in a game. Players have a lot more control. [/QUOTE]
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