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Bugbear PC - Help please
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<blockquote data-quote="NekoAli" data-source="post: 1082623" data-attributes="member: 12665"><p>Technically true... You are *required* to take the racial hit dice when making a monstrous character... but my question is why? Racial hit dice are left over from previous editions, before monsters could take levels. Now, I agree that for monsters, it's a quick way to stat out the creatures your players beat on week after week... but when making up a PC, why would they have to take the racial levels? Maybe your bugbear wasn't all big and strong like the rest of his people, but was sneaky, or good at magic instead? </p><p></p><p>After getting Savage Species I made up a house rule that when making up a monstrous character, you didn't have to take the racial hit dice, just make a first level character and apply the level adjustment. Or you could take racial levels, it was up to the player. And wasn't that a big buzz phrase for 3rd and 3.5 ed? More player options, fewer restrictions?</p></blockquote><p></p>
[QUOTE="NekoAli, post: 1082623, member: 12665"] Technically true... You are *required* to take the racial hit dice when making a monstrous character... but my question is why? Racial hit dice are left over from previous editions, before monsters could take levels. Now, I agree that for monsters, it's a quick way to stat out the creatures your players beat on week after week... but when making up a PC, why would they have to take the racial levels? Maybe your bugbear wasn't all big and strong like the rest of his people, but was sneaky, or good at magic instead? After getting Savage Species I made up a house rule that when making up a monstrous character, you didn't have to take the racial hit dice, just make a first level character and apply the level adjustment. Or you could take racial levels, it was up to the player. And wasn't that a big buzz phrase for 3rd and 3.5 ed? More player options, fewer restrictions? [/QUOTE]
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