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<blockquote data-quote="Mhyr" data-source="post: 6670338" data-attributes="member: 6791633"><p><em><strong>(LMoP-spoiler in the first paragraph!)</strong></em></p><p>As my players emptied Wave Echo Cave, but didn't finish the dungeon all the way through, I need to restock it. (The spectator and the wraith along with the skeletons remained.) So I decided that the destroyed ghouls and zombies attracted some gricks from the underdark and the dead bugbears were animated as zombies due to the corrupted arcane powers of the Cave.</p><p></p><p>I wasn't happy with the standard medium zombie, so I created these bugbear zombies following the rules for monster creation in the DMG. I used the paragraph "Creating Quick Monster Stats" (DMG p. 274) in the first place and checked/adjusted the stats I got from this using the paragraph "Creating a Monster Stat Block" (DMG p. 275). What I ended up with is this:</p><p></p><p><strong>BUGBEAR ZOMBIE</strong></p><p><strong></strong><em>Medium undead, neutral evil</em></p><p>__________________</p><p><strong>Armor Class</strong> 13 (hide armor, shield)</p><p><strong>Hit Points</strong> 43 (5d8+20)</p><p><strong>Speed</strong> 20 ft.</p><p>__________________</p><p><strong>STR</strong> 17 (+3) <strong>DEX</strong> 8 (-1) <strong>CON</strong> 19 (+4) <strong>INT</strong> 3 (-4) <strong>WIS</strong> 7 (-2) <strong>CHA</strong> 5 (-3)</p><p>__________________</p><p><strong>Saving Throws</strong> Wis +0</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 8</p><p><strong>Languages</strong> understands Common, Goblin</p><p><strong>Challenge</strong> 1 (200 XP)</p><p>__________________</p><p><em><strong>Brute.</strong></em> MM p. 33</p><p></p><p><em><strong>Undead Fortitude.</strong></em> MM p. 316</p><p></p><p>ACTIONS</p><p><em><strong>Slam.</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target.</p><p><em>Hit</em>: 10 (2d6+3) bludgeoning damage.</p><p></p><p>Please criticize/use/playtest if you feel like! Thank you, Mhyr!! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>EDIT: Update 1: Dexterity 8 (-1), Wisdom 7 (-2)</p></blockquote><p></p>
[QUOTE="Mhyr, post: 6670338, member: 6791633"] [I][B](LMoP-spoiler in the first paragraph!)[/B][/I] As my players emptied Wave Echo Cave, but didn't finish the dungeon all the way through, I need to restock it. (The spectator and the wraith along with the skeletons remained.) So I decided that the destroyed ghouls and zombies attracted some gricks from the underdark and the dead bugbears were animated as zombies due to the corrupted arcane powers of the Cave. I wasn't happy with the standard medium zombie, so I created these bugbear zombies following the rules for monster creation in the DMG. I used the paragraph "Creating Quick Monster Stats" (DMG p. 274) in the first place and checked/adjusted the stats I got from this using the paragraph "Creating a Monster Stat Block" (DMG p. 275). What I ended up with is this: [B]BUGBEAR ZOMBIE [/B][I]Medium undead, neutral evil[/I] __________________ [B]Armor Class[/B] 13 (hide armor, shield) [B]Hit Points[/B] 43 (5d8+20) [B]Speed[/B] 20 ft. __________________ [B]STR[/B] 17 (+3) [B]DEX[/B] 8 (-1) [B]CON[/B] 19 (+4) [B]INT[/B] 3 (-4) [B]WIS[/B] 7 (-2) [B]CHA[/B] 5 (-3) __________________ [B]Saving Throws[/B] Wis +0 [B]Damage Immunities[/B] poison [B]Condition Immunities[/B] poisoned [B]Senses[/B] darkvision 60 ft., passive Perception 8 [B]Languages[/B] understands Common, Goblin [B]Challenge[/B] 1 (200 XP) __________________ [I][B]Brute.[/B][/I] MM p. 33 [I][B]Undead Fortitude.[/B][/I] MM p. 316 ACTIONS [I][B]Slam.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit[/I]: 10 (2d6+3) bludgeoning damage. Please criticize/use/playtest if you feel like! Thank you, Mhyr!! :lol: EDIT: Update 1: Dexterity 8 (-1), Wisdom 7 (-2) [/QUOTE]
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