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<blockquote data-quote="Mhyr" data-source="post: 6670931" data-attributes="member: 6791633"><p>Don't have my books at hand, so everything from the top of my head:</p><p></p><p></p><p></p><p>I started off with the "Creating Quick Monster Stats" and came up with AC 13 for a CR 1 monster. I looked at the bugbear with AC 16 (2 from hide armor, 2 from shield, 2 from dex) and as I wanted a tougher zombie I figured that the risen bugbear kept its armor and shield, but its abilities were modified. The following modificators I gathered from the other zombies:</p><p></p><p>+2 str, -4 dex, +4 con, int drops to 3, -4 wis, cha drops to 5</p><p></p><p>But I guess a dex of 8 would be still viable for a CR 1 monster resulting in AC 13. Although a zombie putting a shield to effective action might be a bit far fetched.</p><p></p><p></p><p></p><p>Of course you are right! *blush*</p><p></p><p></p><p></p><p>Yeah, as said AC 13 works for a CR 1 monster perfectly and dex 8 has the shambling zombie vibe you are missing!</p></blockquote><p></p>
[QUOTE="Mhyr, post: 6670931, member: 6791633"] Don't have my books at hand, so everything from the top of my head: I started off with the "Creating Quick Monster Stats" and came up with AC 13 for a CR 1 monster. I looked at the bugbear with AC 16 (2 from hide armor, 2 from shield, 2 from dex) and as I wanted a tougher zombie I figured that the risen bugbear kept its armor and shield, but its abilities were modified. The following modificators I gathered from the other zombies: +2 str, -4 dex, +4 con, int drops to 3, -4 wis, cha drops to 5 But I guess a dex of 8 would be still viable for a CR 1 monster resulting in AC 13. Although a zombie putting a shield to effective action might be a bit far fetched. Of course you are right! *blush* Yeah, as said AC 13 works for a CR 1 monster perfectly and dex 8 has the shambling zombie vibe you are missing! [/QUOTE]
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