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Bugbears are Easy Kills (Play-Test)
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<blockquote data-quote="slobster" data-source="post: 5928086" data-attributes="member: 6693711"><p>If you really can't live with that rule, at least it's an easy fix. Have your rogue player roll every skill check, even if it's against a DC that is 10+skill+ability mod or less. If he rolls between 2 and 9, it becomes a 10 and succeeds. If he rolls 10+, he of course succeeds. If he rolls a natural 1, call it an auto-fail.</p><p></p><p>If you want more granularity than a 5% flat fail rate, have him reroll his check whenever he rolls a natural 1. This time, he gains no benefit from skill mastery and has to exceed the target DC the old-fashioned way.</p><p></p><p>I personally am not going to use this rule; too fiddly. But it should work to fix what you don't like about the mastery system, but still allow rogues to be excellent skill users.</p></blockquote><p></p>
[QUOTE="slobster, post: 5928086, member: 6693711"] If you really can't live with that rule, at least it's an easy fix. Have your rogue player roll every skill check, even if it's against a DC that is 10+skill+ability mod or less. If he rolls between 2 and 9, it becomes a 10 and succeeds. If he rolls 10+, he of course succeeds. If he rolls a natural 1, call it an auto-fail. If you want more granularity than a 5% flat fail rate, have him reroll his check whenever he rolls a natural 1. This time, he gains no benefit from skill mastery and has to exceed the target DC the old-fashioned way. I personally am not going to use this rule; too fiddly. But it should work to fix what you don't like about the mastery system, but still allow rogues to be excellent skill users. [/QUOTE]
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Bugbears are Easy Kills (Play-Test)
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