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BUGHUNTERS MOREAU - Lab Rats Amok!
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<blockquote data-quote="Karl Green" data-source="post: 1820637" data-attributes="member: 1467"><p><em>OK something I wanted to bring up before now BUT forgot… Action Points and how to spend them… If you are using APs to stabilize or activate class features, just declare it in your post. If you think you might want to spend an action point on a roll, declare it as part of your post. If it might make a difference to the roll, I'll spend the point for you and add the action die to the total. If it won't matter, I won't roll it for you. I realize that this does give you an advantage, but this is supposed to be a bit cinematic, right? The reason I bring this up is because in one roll below it makes a BIG different and so I when ahead and spent a Action point for one character, and a bit for another one… (see Pedia's and Thunder's attack action <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</em></p><p></p><p></p><p><span style="color: red">Updating Round 1</span></p><p><span style="color: red">21 - Nestlings <already have gone></span></p><p><span style="color: red">16 - 'Gort' <already gone></span></p><p><span style="color: red">15 - 'Pedia'</span></p><p><span style="color: red">14 - 'Squeek'</span></p><p><span style="color: red">10 - 'Gramps'</span></p><p><span style="color: red">7 - 'Thunder'</span></p><p></p><p>Squeek points down at the creature next to him, and tries to put a round into it (assuming your are not spraying the hallway with autofire <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)…</p><p><span style="color: red">Attack roll 19 +4 +1 (CAT sights) -2 (confined space) =22 a hit. Damage is 11 points</span></p><p>…and hits is squarely where the things head is probably at and splitting it in half… the creatures is thrown back against the sewer wall and twitches a bit before it dies.</p><p></p><p>Pedia unloads a short burst of fire into the creature near him…</p><p><span style="color: red">Attack roll 13 +4 +1 (CAT sight) -2 (confined space) -4 (burst fire) = 12 (this would be a miss AND as Gort and Gramps are really close, spray shots could be bad, so I am going to spend an action point for Pieda if that is ok, so that he has a chance to hit) Action Point 1d6 =5 +12 =17 a hit. Damage is 4d10 = 23 total points of damage. Pedia has spent one Action point</span></p><p>…and transform the creature into a fine red mist. But some of his rounds ricochets off the sewer walls and Gort yells "<strong>Hey, watch where yous point that brain man!</strong>" </p><p></p><p>Gramps pulls out his combat knife and tries to stab the creature on his leg… </p><p><span style="color: red">Attack roll 19 +3 +1 (masterwork) +2 (creature holding on to him easier to hit) =25, chance to critical; follow-up roll 12 +6 =18, critical! Damage is 2d6 +2 = 8+2 =10</span></p><p>…and stabs deep into the creature. It lets out a pitiful squeak and falls off leg. Still alive it lays on the ground screaming and kicking around in circles..</p><p></p><p>Thunder quickly draws his Enforcer gyrojet rocket pistol and blast into on the creatures gnawing at his leg…</p><p><span style="color: red">Attack roll 7 +2 +1 (CAT) =10, missing by a bit (as the creature charged this round), so it is 50/50 with the Action point, so I am going to spend it. Action dice 1d6 =4, total 14 a hit! Damage is 2d10 =13</span></p><p>…and the round blows a hole through it! The creature drops off his leg, limp and bloody!</p><p></p><p><span style="color: red">Round 2 (including rest of the party)</span></p><p><span style="color: red">24 - Nestlings Group #2 (at the front)</span></p><p><span style="color: red">22 - 'Brute'</span></p><p><span style="color: red">21 - Nestlings Group #1 (at the back)</span></p><p><span style="color: red">20 - 'Quick' (looking forward now)</span></p><p><span style="color: red">17 - 'Sneek'</span></p><p><span style="color: red">16 - 'Gort' </span></p><p><span style="color: red">15 - ' Pedia'</span></p><p><span style="color: red">14 - 'Squeek'</span></p><p><span style="color: red">10 - 'Gramps' </span></p><p><span style="color: red">10 - 'Professor' (somewhat in the middle can point either way, but -4 to fire past your comrades with rifle)</span></p><p><span style="color: red">7 - 'Thunder'</span></p><p><span style="color: red">6 - Cat's Eye (looking forward)</span></p><p></p><p>At the front of the group, a number of creatures rush around the corner, ready to attack. Brute and Sneak are not sure how many there are but it looks like a few <span style="color: red">(they can't attack this round and are about 30ft away from the party. I will resolve your attacks on your rounds, but I wanted to make sure what you were doing - Autofire? Burst? etc. As those in the front and the back are basically in separate combats I am going to the Nestlings in back first, and will update when I hear the actions for everyone)</span></p><p></p><p>At the back, as the fight is still close, more Nestlings rush the party from the sewers! There are more of them!!! Two leap at Gramps and another three leap at Thunder. Four more running along the ground, run through the legs of those in the front to attack at those in the back (two of these were wounded by Gramp's attack in surprise round), two going for Gort, one at Sneak and one at Pedia! There is also one still attached to Thunder's leg, crewing and biting chunks out of his leg…</p><p><span style="color: red">The two leaping ones at Gramps, Attack roll 14 +2 (charge) hit, 2nd = 9 a miss. Damage is 9 points of damage! vs. DR 3 = 6 points. Gramps has taken <strong>13</strong> points of damage</span></p><p>One of the creatures' bites deeply into Gramp's shoulder, causing him to grunt in pain, while the other one sails over his other shoulder and lands near Pieda!</p><p><span style="color: red">The creature biting into Thunder's leg, attack roll 22 a hit; damage is 6 points of damage. The other 3 charging at him, 1st attack roll 23 +2 (charging) =25 a hit; 2nd attack 16 +2 =18 a hit; 3rd attacker 8 +2 =10 a miss. Damage from the three hits is 6, 7, and 7 points of damage! vs. DR 3 = 3 +4 +4 =10 total more damage. Thunder now has taken a total of <strong>14</strong> points of damage.</span></p><p>…one creature lands on his left arm, the other on his chest (near the arm holding the howler), but one misses and flies past him to land near Sneek!</p><p>The creatures rush past Gramps and Thunder, Gramps lashes out with his knife at one of them…</p><p><span style="color: red">AoO for Gramp's as he has a melee weapon, Attack roll 4 +3 +1 =8 a miss</span></p><p>…but misses the quick little beast.</p><p>They attack those in the second line with a certain gusto… </p><p><span style="color: red">the Two attacking Gort, 1st attack roll total natural 20! follow-up 15 a crit! 2nd attack roll 11, a miss. Damage is 10 points of damage vs. DR4 = 6 points of damage for Gort. Attack against Sneek total is 9 a miss. Attack against Pedia is 11 a miss!</span></p><p>…and while Gort is almost hamstring by one of the creatures that bites deeply into his leg the remaining creatures fail to get through the UTRPF armor!</p><p></p><p><span style="color: red">Actions for the rest of the party? If it is ok I will just do your actions if I don't hear anything right away. Remember from now on I will NOT spend an Action point for you unless you put it in your post. IF you don't want to spend the point this round for the two that I did, go ahead and let me know and I will update…</span></p></blockquote><p></p>
[QUOTE="Karl Green, post: 1820637, member: 1467"] [I]OK something I wanted to bring up before now BUT forgot… Action Points and how to spend them… If you are using APs to stabilize or activate class features, just declare it in your post. If you think you might want to spend an action point on a roll, declare it as part of your post. If it might make a difference to the roll, I'll spend the point for you and add the action die to the total. If it won't matter, I won't roll it for you. I realize that this does give you an advantage, but this is supposed to be a bit cinematic, right? The reason I bring this up is because in one roll below it makes a BIG different and so I when ahead and spent a Action point for one character, and a bit for another one… (see Pedia's and Thunder's attack action ;))[/I] [color=red]Updating Round 1 21 - Nestlings <already have gone> 16 - 'Gort' <already gone> 15 - 'Pedia' 14 - 'Squeek' 10 - 'Gramps' 7 - 'Thunder'[/color] Squeek points down at the creature next to him, and tries to put a round into it (assuming your are not spraying the hallway with autofire :))… [color=red]Attack roll 19 +4 +1 (CAT sights) -2 (confined space) =22 a hit. Damage is 11 points[/color] …and hits is squarely where the things head is probably at and splitting it in half… the creatures is thrown back against the sewer wall and twitches a bit before it dies. Pedia unloads a short burst of fire into the creature near him… [color=red]Attack roll 13 +4 +1 (CAT sight) -2 (confined space) -4 (burst fire) = 12 (this would be a miss AND as Gort and Gramps are really close, spray shots could be bad, so I am going to spend an action point for Pieda if that is ok, so that he has a chance to hit) Action Point 1d6 =5 +12 =17 a hit. Damage is 4d10 = 23 total points of damage. Pedia has spent one Action point[/color] …and transform the creature into a fine red mist. But some of his rounds ricochets off the sewer walls and Gort yells "[b]Hey, watch where yous point that brain man![/b]" Gramps pulls out his combat knife and tries to stab the creature on his leg… [color=red]Attack roll 19 +3 +1 (masterwork) +2 (creature holding on to him easier to hit) =25, chance to critical; follow-up roll 12 +6 =18, critical! Damage is 2d6 +2 = 8+2 =10[/color] …and stabs deep into the creature. It lets out a pitiful squeak and falls off leg. Still alive it lays on the ground screaming and kicking around in circles.. Thunder quickly draws his Enforcer gyrojet rocket pistol and blast into on the creatures gnawing at his leg… [color=red]Attack roll 7 +2 +1 (CAT) =10, missing by a bit (as the creature charged this round), so it is 50/50 with the Action point, so I am going to spend it. Action dice 1d6 =4, total 14 a hit! Damage is 2d10 =13[/color] …and the round blows a hole through it! The creature drops off his leg, limp and bloody! [color=red]Round 2 (including rest of the party) 24 - Nestlings Group #2 (at the front) 22 - 'Brute' 21 - Nestlings Group #1 (at the back) 20 - 'Quick' (looking forward now) 17 - 'Sneek' 16 - 'Gort' 15 - ' Pedia' 14 - 'Squeek' 10 - 'Gramps' 10 - 'Professor' (somewhat in the middle can point either way, but -4 to fire past your comrades with rifle) 7 - 'Thunder' 6 - Cat's Eye (looking forward)[/color] At the front of the group, a number of creatures rush around the corner, ready to attack. Brute and Sneak are not sure how many there are but it looks like a few [color=red](they can't attack this round and are about 30ft away from the party. I will resolve your attacks on your rounds, but I wanted to make sure what you were doing - Autofire? Burst? etc. As those in the front and the back are basically in separate combats I am going to the Nestlings in back first, and will update when I hear the actions for everyone)[/color] At the back, as the fight is still close, more Nestlings rush the party from the sewers! There are more of them!!! Two leap at Gramps and another three leap at Thunder. Four more running along the ground, run through the legs of those in the front to attack at those in the back (two of these were wounded by Gramp's attack in surprise round), two going for Gort, one at Sneak and one at Pedia! There is also one still attached to Thunder's leg, crewing and biting chunks out of his leg… [color=red]The two leaping ones at Gramps, Attack roll 14 +2 (charge) hit, 2nd = 9 a miss. Damage is 9 points of damage! vs. DR 3 = 6 points. Gramps has taken [b]13[/b] points of damage[/color] One of the creatures' bites deeply into Gramp's shoulder, causing him to grunt in pain, while the other one sails over his other shoulder and lands near Pieda! [color=red]The creature biting into Thunder's leg, attack roll 22 a hit; damage is 6 points of damage. The other 3 charging at him, 1st attack roll 23 +2 (charging) =25 a hit; 2nd attack 16 +2 =18 a hit; 3rd attacker 8 +2 =10 a miss. Damage from the three hits is 6, 7, and 7 points of damage! vs. DR 3 = 3 +4 +4 =10 total more damage. Thunder now has taken a total of [b]14[/b] points of damage.[/color] …one creature lands on his left arm, the other on his chest (near the arm holding the howler), but one misses and flies past him to land near Sneek! The creatures rush past Gramps and Thunder, Gramps lashes out with his knife at one of them… [color=red]AoO for Gramp's as he has a melee weapon, Attack roll 4 +3 +1 =8 a miss[/color] …but misses the quick little beast. They attack those in the second line with a certain gusto… [color=red]the Two attacking Gort, 1st attack roll total natural 20! follow-up 15 a crit! 2nd attack roll 11, a miss. Damage is 10 points of damage vs. DR4 = 6 points of damage for Gort. Attack against Sneek total is 9 a miss. Attack against Pedia is 11 a miss![/color] …and while Gort is almost hamstring by one of the creatures that bites deeply into his leg the remaining creatures fail to get through the UTRPF armor! [color=red]Actions for the rest of the party? If it is ok I will just do your actions if I don't hear anything right away. Remember from now on I will NOT spend an Action point for you unless you put it in your post. IF you don't want to spend the point this round for the two that I did, go ahead and let me know and I will update…[/color] [/QUOTE]
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