Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
build-a-bard workshop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Estlor" data-source="post: 1107085" data-attributes="member: 7261"><p>Archery is definitely the route to go with a bard. A human bard at 1st level can pick up both Point Blank Shot and Precise Shot, letting them stand back and fire into melee, supporting the front-line fighters without having to risk serious harm.</p><p> </p><p>Where you go from there really depends on the niche the bard will fill best. Your high Dexterity really helps ranged combat and boosts your AC. A light armor with a low armor check penalty and a buckler is a good start. Once you can swing the money from a masterwork buckler, you can use it without penalty to your skills.</p><p> </p><p>Playing an arcane support character requires you to work with the wizard or sorcerer closely on spell selection. Since you have mostly Enchantment and Illusion spells on your spell list, Spell Focus (Enchantment) might be a good consideration, as just about every mind-affecting spell is going to have a saving throw. If you'll be casting a lot of healing spells, however, I'd not take that as saving throws against your spells won't come up that often. I wouldn't waste my time with metamagic feats - the full-round hit spontaneously casting a meta spell brings isn't really worth the benefits of making spellcasting silent. Lingering song is a consideration, as a bard that can't attack or cast a spell for a round should spend it using his music to enhance his allies.</p><p> </p><p>Given the naturally high Charisma of the class, I'd seriously reccommend Leadership. You'll have a strong cohort that can fill another gap in the party (or strengthen something not 100% solid). Also, you can raise a group of combatants nearly the size of a standing army in a pinch.</p><p> </p><p>If there is a rogue in the party you shouldn't need to worry too much about Climb, Move Silently, Disable Device, and so on. Concentration, Spellcraft, and Perform are must haves at just about every level. For the other skills I'd seriously consider Use Magic Device, Diplomacy, and Tumble. The first two skills take advantage of your high Charisma and will eventually give you access to any magic item in the game - especially nice spell scrolls that have combat-oriented spells on them. Tumble gives you a better chance to move around in combat without drawing attacks of opportunity. If the campaign is more combat oriented, Diplomacy might not be a good choice - consider swapping it out for one of the stealth skills or Spot to keep you from being surprised easily.</p><p> </p><p>Okay, bottom line. Since you seem dead-set on lingering song, I'd say (assuming it can be done by 7th level, as I don't have my PHB and DMG in front of me):</p><p> </p><p>Feats - Point Blank Shot, Precise Shot, Leadership, Lingering Song</p><p>Skills - Concentration, Perform, Spellcraft, Tumble, Use Magic Device, Diplomacy/Spot</p><p> </p><p>Work towards a mighty (Str 14) longbow, masterwork buckler, and something like masterwork leather armor.</p><p> </p><p>If you have to wait until later for Leadership, consider Spell Focus (Enchantment) or a feat that builds on the Shot on the Run chain. Mobility is the key. Try to act first and avoid confrontation.</p></blockquote><p></p>
[QUOTE="Estlor, post: 1107085, member: 7261"] Archery is definitely the route to go with a bard. A human bard at 1st level can pick up both Point Blank Shot and Precise Shot, letting them stand back and fire into melee, supporting the front-line fighters without having to risk serious harm. Where you go from there really depends on the niche the bard will fill best. Your high Dexterity really helps ranged combat and boosts your AC. A light armor with a low armor check penalty and a buckler is a good start. Once you can swing the money from a masterwork buckler, you can use it without penalty to your skills. Playing an arcane support character requires you to work with the wizard or sorcerer closely on spell selection. Since you have mostly Enchantment and Illusion spells on your spell list, Spell Focus (Enchantment) might be a good consideration, as just about every mind-affecting spell is going to have a saving throw. If you'll be casting a lot of healing spells, however, I'd not take that as saving throws against your spells won't come up that often. I wouldn't waste my time with metamagic feats - the full-round hit spontaneously casting a meta spell brings isn't really worth the benefits of making spellcasting silent. Lingering song is a consideration, as a bard that can't attack or cast a spell for a round should spend it using his music to enhance his allies. Given the naturally high Charisma of the class, I'd seriously reccommend Leadership. You'll have a strong cohort that can fill another gap in the party (or strengthen something not 100% solid). Also, you can raise a group of combatants nearly the size of a standing army in a pinch. If there is a rogue in the party you shouldn't need to worry too much about Climb, Move Silently, Disable Device, and so on. Concentration, Spellcraft, and Perform are must haves at just about every level. For the other skills I'd seriously consider Use Magic Device, Diplomacy, and Tumble. The first two skills take advantage of your high Charisma and will eventually give you access to any magic item in the game - especially nice spell scrolls that have combat-oriented spells on them. Tumble gives you a better chance to move around in combat without drawing attacks of opportunity. If the campaign is more combat oriented, Diplomacy might not be a good choice - consider swapping it out for one of the stealth skills or Spot to keep you from being surprised easily. Okay, bottom line. Since you seem dead-set on lingering song, I'd say (assuming it can be done by 7th level, as I don't have my PHB and DMG in front of me): Feats - Point Blank Shot, Precise Shot, Leadership, Lingering Song Skills - Concentration, Perform, Spellcraft, Tumble, Use Magic Device, Diplomacy/Spot Work towards a mighty (Str 14) longbow, masterwork buckler, and something like masterwork leather armor. If you have to wait until later for Leadership, consider Spell Focus (Enchantment) or a feat that builds on the Shot on the Run chain. Mobility is the key. Try to act first and avoid confrontation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
build-a-bard workshop
Top