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<blockquote data-quote="Eldragon" data-source="post: 1592850" data-attributes="member: 3962"><p>I have always considered large amounts of stone or lead lined walls as protection from both scrying and teleportation spells. I thought it was documented in a non-core 3.0 book, but I can't seem to find it now. Perhaps its a house rule I have gotten too accustomed to.</p><p></p><p>All doors should be sqeaky and spring loaded to automatically close. This keeps invisible people from entering a room without making a a good deal of noise. </p><p></p><p>Every guard has a whistle that they blow at the first sign of trouble. Simple, cheap, good idea.</p><p></p><p>Arrow slits must be covered when not in use, and windows need to be made of glass. This keeps an intruder from polymorphing into a bird and getting in through a window.</p><p></p><p>The entire castle needs to be sudivded into sections. Each section is divided by a single entrace/exit. This exit is a "Security Door". No one except the master of the house has the authority/passwords/keys to enter each section. A security door is not a single door, but actually several doors very close to eachother in a hallway. Ideally several types of doors. E.g. Heavy Oak Door, Portcullis, Portcullis, Heavy Oak Door. Each Oak door has 2 locks and is barred (So 2 knock spells are needed to get past a single door). A guard is placed just inside each of the oak doors. The guards can see eachother through the portcullises. The guard is in charge of raising the portcullis on his side, and unlocking the door on his side. Each guard does not have the keys to ther other door. Would-be intruders would need to get past the first guard and 2 iron gates without alerting the guard on the other side. Thats pretty hard to do. Furthermore, any intruder who wants to use Dimention Door to get past the entire security gate would probably not know there are actually 4 doors, and runs the risk of getting stuck between the doors, or worse inside them.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 1592850, member: 3962"] I have always considered large amounts of stone or lead lined walls as protection from both scrying and teleportation spells. I thought it was documented in a non-core 3.0 book, but I can't seem to find it now. Perhaps its a house rule I have gotten too accustomed to. All doors should be sqeaky and spring loaded to automatically close. This keeps invisible people from entering a room without making a a good deal of noise. Every guard has a whistle that they blow at the first sign of trouble. Simple, cheap, good idea. Arrow slits must be covered when not in use, and windows need to be made of glass. This keeps an intruder from polymorphing into a bird and getting in through a window. The entire castle needs to be sudivded into sections. Each section is divided by a single entrace/exit. This exit is a "Security Door". No one except the master of the house has the authority/passwords/keys to enter each section. A security door is not a single door, but actually several doors very close to eachother in a hallway. Ideally several types of doors. E.g. Heavy Oak Door, Portcullis, Portcullis, Heavy Oak Door. Each Oak door has 2 locks and is barred (So 2 knock spells are needed to get past a single door). A guard is placed just inside each of the oak doors. The guards can see eachother through the portcullises. The guard is in charge of raising the portcullis on his side, and unlocking the door on his side. Each guard does not have the keys to ther other door. Would-be intruders would need to get past the first guard and 2 iron gates without alerting the guard on the other side. Thats pretty hard to do. Furthermore, any intruder who wants to use Dimention Door to get past the entire security gate would probably not know there are actually 4 doors, and runs the risk of getting stuck between the doors, or worse inside them. [/QUOTE]
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