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<blockquote data-quote="Brother MacLaren" data-source="post: 1592994" data-attributes="member: 15999"><p>If you're the DM, establish that certain materials defeat magic. If you're not the DM, ask him to make some neat rules along those lines. Ivy to block teleportation is a pretty cool idea (I think other Dragon articles have said gorgon's blood mortar). Lead will not only block scrying, it should also block passwall (can't go through metal IIRC). And if the materials needed to defeat powerful magic are rare and expensive, you haven't really broken the game (a king needs lots of money to buy materials rather than lots of money to buy the services of a wizard - what's the difference?)</p><p></p><p>Exotic gems, powdered and mixed with black pudding ichor, to make the walls proof against dragonfire. Powdered adamantite in the mortar to protect against earthquake spells, and a paste made from giants' bones spread over the stones to resist disintegrate. Salt encased in a narrow band of gold around the castle, preventing undead from passing through. Expand the established ways of countering magic without using magic.</p><p></p><p>The point is, castles are cool. If you have to introduce some new alchemy to make medieval-style castles more feasible, go for it.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1592994, member: 15999"] If you're the DM, establish that certain materials defeat magic. If you're not the DM, ask him to make some neat rules along those lines. Ivy to block teleportation is a pretty cool idea (I think other Dragon articles have said gorgon's blood mortar). Lead will not only block scrying, it should also block passwall (can't go through metal IIRC). And if the materials needed to defeat powerful magic are rare and expensive, you haven't really broken the game (a king needs lots of money to buy materials rather than lots of money to buy the services of a wizard - what's the difference?) Exotic gems, powdered and mixed with black pudding ichor, to make the walls proof against dragonfire. Powdered adamantite in the mortar to protect against earthquake spells, and a paste made from giants' bones spread over the stones to resist disintegrate. Salt encased in a narrow band of gold around the castle, preventing undead from passing through. Expand the established ways of countering magic without using magic. The point is, castles are cool. If you have to introduce some new alchemy to make medieval-style castles more feasible, go for it. [/QUOTE]
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