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Build a fortress to withstand almost anything
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<blockquote data-quote="Paladin" data-source="post: 1593245" data-attributes="member: 263"><p>First, the <em>Stronghold Builder's Guidebook</em> is a great tool to use to build something like what you're wanting.</p><p></p><p>Here's a few of my suggestions:</p><p></p><p>For inacessability: underground is good, but how about using the top of a very high mountain, underneath the surface? You don't need magic to simply use natural (non-magical) camoflauge. If you're really trying to stay off everyone's radar, just use the mountain with minimal external building or changes (and camoflauge what you do change.) You could make the only entrance/exit be in the bottom of the lake that is at the foot of the mountain. That would also make enemy scouts think the stronghold was all underwater, and make the enemy waste massive amounts of gold/time/resources on planning an underwater assault. Use natural camoflauge underwater to hide the entrance/exit. Employ mer-people to act as guardians. Hold a massive reserve of water above the entrance/exit tunnel that leads into your fortress and should the enemy breach it, just "flush" them back out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If such a reserve were fueled by a portal to the Elemental Plane of Water, that might be a way to just keep doing that until the enemy gives up. Not much magic, just some good engineering. You could also use magic to freeze the water in the tunnel while the enemy is in there (or the whole lake when the enemie's force are massing.) You'd kill X amount of enemy forces, then they'd have to break out the until-now-un-needed fire magic to have any chance of getting the ice to melt. Once it's there, it's real ice, so no <em>dispelling</em>. Talk about frustrating! For real fun, place <em>walls of force</em> along the tunnel to stop their further advancement, once they deplete their fire magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Then again <em>disintegrating </em> the <em>walls of force</em> would just unleash the new water being supplied by the portal...</p><p></p><p>When they finally figure out you're in (under) the mountain: rolling stuff down on an enemy trying to climb up is easy and no magic is really required. On the magic side, I can see a group of low level sorcerers using <em>wands of flaming sphere</em> to great effect too. Of course, your enemies will have to then fly up there, so having <em>reverse gravity</em> zones randomly spread out would be fun. It wouldn't take too many splats before enemy morale breaks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Once they do get up there, there's no entrance of course. One way to stop <em>passwall</em> is to layer the walls with steel (or other metal) bars since the spell can't pass through metal or harder materials. Since you're coating the walls with lead to hamper divinations, anyone wanting to <em>teleport</em> in would have to use <em>greater teleport</em>. Then, as was mentioned, you can use a <em>permanent dimensional lock</em> to stop that. Also, there's a <em>teleport redirect</em> spell from the <em>Book of Eldritch Might</em> that could be fun to purposely use on "weak" areas of your defenses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Optional: You could build your fortress in a dead magic zone (assuming you have those in your world.) That would negate the magic stuff I mentioned, but it'll negate your enemy's magic too.</p></blockquote><p></p>
[QUOTE="Paladin, post: 1593245, member: 263"] First, the [i]Stronghold Builder's Guidebook[/i] is a great tool to use to build something like what you're wanting. Here's a few of my suggestions: For inacessability: underground is good, but how about using the top of a very high mountain, underneath the surface? You don't need magic to simply use natural (non-magical) camoflauge. If you're really trying to stay off everyone's radar, just use the mountain with minimal external building or changes (and camoflauge what you do change.) You could make the only entrance/exit be in the bottom of the lake that is at the foot of the mountain. That would also make enemy scouts think the stronghold was all underwater, and make the enemy waste massive amounts of gold/time/resources on planning an underwater assault. Use natural camoflauge underwater to hide the entrance/exit. Employ mer-people to act as guardians. Hold a massive reserve of water above the entrance/exit tunnel that leads into your fortress and should the enemy breach it, just "flush" them back out. :D If such a reserve were fueled by a portal to the Elemental Plane of Water, that might be a way to just keep doing that until the enemy gives up. Not much magic, just some good engineering. You could also use magic to freeze the water in the tunnel while the enemy is in there (or the whole lake when the enemie's force are massing.) You'd kill X amount of enemy forces, then they'd have to break out the until-now-un-needed fire magic to have any chance of getting the ice to melt. Once it's there, it's real ice, so no [i]dispelling[/i]. Talk about frustrating! For real fun, place [i]walls of force[/i] along the tunnel to stop their further advancement, once they deplete their fire magic. :) Then again [I]disintegrating [/I] the [I]walls of force[/I] would just unleash the new water being supplied by the portal... When they finally figure out you're in (under) the mountain: rolling stuff down on an enemy trying to climb up is easy and no magic is really required. On the magic side, I can see a group of low level sorcerers using [I]wands of flaming sphere[/I] to great effect too. Of course, your enemies will have to then fly up there, so having [I]reverse gravity[/I] zones randomly spread out would be fun. It wouldn't take too many splats before enemy morale breaks. :D Once they do get up there, there's no entrance of course. One way to stop [I]passwall[/I] is to layer the walls with steel (or other metal) bars since the spell can't pass through metal or harder materials. Since you're coating the walls with lead to hamper divinations, anyone wanting to [i]teleport[/i] in would have to use [i]greater teleport[/i]. Then, as was mentioned, you can use a [i]permanent dimensional lock[/i] to stop that. Also, there's a [i]teleport redirect[/i] spell from the [I]Book of Eldritch Might[/I] that could be fun to purposely use on "weak" areas of your defenses. :D Optional: You could build your fortress in a dead magic zone (assuming you have those in your world.) That would negate the magic stuff I mentioned, but it'll negate your enemy's magic too. [/QUOTE]
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