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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Build A Stronghold
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<blockquote data-quote="Kinematics" data-source="post: 8407715" data-attributes="member: 6932123"><p>OK, taking a fresh look at things, I think I see how they approached the mathematical part of things. Basically, they start with cost and effect, and work up to fitting that to a size, whereas we are looking at things from the opposite direction, looking at the stronghold as its own thing first, and then extrapolating size, and working down from there.</p><p></p><p>Consider Grade 1: 50-100 square feet. Why is it what it is? Well, clearly, this is based first on cost — 50 to 100 gold — and providing an effect equivalent to spending that much on a magic item. 50 to 100 gold is the price for most "common" rarity magic items. So the grade 1 feat for any stronghold should provide something similar to buying a common magic item. </p><p></p><p>Similar for grade 2, where you're providing an effect comparable to magic items that cost up to about 1000 gold — something you are likely to be able to afford by level 5. Thus the stronghold's size is limited to whatever would cost 1000 gold so that the feat bonuses are reasonably comparable.</p><p></p><p>From there, mapping size to cost has them using the square foot as the basic measure, because it ends up with results that are kinda reasonable at first glance.</p><p></p><p>However looking at things from the other side, such as farms or large external grounds, the math kinda breaks down compared to expectations of realism.</p><p></p><p>This also suggests issues related to the range of pricing. Grade 3 is 1001 to 10,000 gold. To get grade 3 benefits, there's mostly no reason to spend more than 1001 gold. The one reason to spend more is to gain additional staff. However there's no value there for anything less than 100 staff, where you get a follower. And that only really becomes common when you opt for Legendary quality (which basically exists to exchange feat bonuses for followers).</p><p></p><p>So the sizes are scaled so as to put a price on the stronghold's feature bonuses, not to put realism on the stronghold itself.</p><p></p><p>I'm not sure it's going to work, but I'm going to try to reframe the purchasing structure without tying it explicitly to a square footage.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8407715, member: 6932123"] OK, taking a fresh look at things, I think I see how they approached the mathematical part of things. Basically, they start with cost and effect, and work up to fitting that to a size, whereas we are looking at things from the opposite direction, looking at the stronghold as its own thing first, and then extrapolating size, and working down from there. Consider Grade 1: 50-100 square feet. Why is it what it is? Well, clearly, this is based first on cost — 50 to 100 gold — and providing an effect equivalent to spending that much on a magic item. 50 to 100 gold is the price for most "common" rarity magic items. So the grade 1 feat for any stronghold should provide something similar to buying a common magic item. Similar for grade 2, where you're providing an effect comparable to magic items that cost up to about 1000 gold — something you are likely to be able to afford by level 5. Thus the stronghold's size is limited to whatever would cost 1000 gold so that the feat bonuses are reasonably comparable. From there, mapping size to cost has them using the square foot as the basic measure, because it ends up with results that are kinda reasonable at first glance. However looking at things from the other side, such as farms or large external grounds, the math kinda breaks down compared to expectations of realism. This also suggests issues related to the range of pricing. Grade 3 is 1001 to 10,000 gold. To get grade 3 benefits, there's mostly no reason to spend more than 1001 gold. The one reason to spend more is to gain additional staff. However there's no value there for anything less than 100 staff, where you get a follower. And that only really becomes common when you opt for Legendary quality (which basically exists to exchange feat bonuses for followers). So the sizes are scaled so as to put a price on the stronghold's feature bonuses, not to put realism on the stronghold itself. I'm not sure it's going to work, but I'm going to try to reframe the purchasing structure without tying it explicitly to a square footage. [/QUOTE]
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