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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Build A Stronghold
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<blockquote data-quote="Kinematics" data-source="post: 8408509" data-attributes="member: 6932123"><p>Are you referring to the Encampment feature where you can spend an hour to build one anywhere? You get that at grade 5, which means 12,501 gold on frugal, or 25,001 gold on average quality. It's not available for just 100 gold.</p><p></p><p></p><p>I understand what you mean there, and part of that is that this is kinda like buying a magic item. Of course LU has much more concrete valuations for magic items in some thread around here somewhere.</p><p></p><p>But yeah, saying it costs somewhere between 1000 and 10,000 gold (grade 3) is really vague, and you're not really sure what you're getting if it's not tied to an explicit size.</p><p></p><p>The one mechanic that connects to that is staff size. With an average quality stronghold, that would mean you have between 2 and 20 staff — which also doesn't really mean anything if it doesn't go over 100 (at least as far as we know with what's presented; it could be that there are other rules impacted by staff size).</p><p></p><p>If there <em>are</em> other rules for staff, then the ambiguity of stronghold size kinda fades away. Maybe 10 staff gets you a kitchen with your own personal chef, so if you want that you need 5000 sq feet/investment with average quality, or 10,000 with frugal quality. That gives you concrete goals to reach without needing to have an architectural layout drawn up.</p><p></p><p>However at this point that's only speculative, since we don't have the full rules.</p><p></p><p>Barring staff having granular value, neither square feet nor investment points actually grant the player anything useful. They're just used as a mechanic for determining grade and cost. From that perspective, the only question remaining is whether you want to know exact sizes, or are you more comfortable to abstract sizes? And that comes down to personal preference.</p><p></p><p>I'll agree that there's some value in having explicit sizes, but my problem is that that starts breaking down once you're comparing things that operate on different scales.</p><p></p><p></p><p>Though I don't actually think we need to make that decision. Maybe. OK, it looks like this is another ambiguous point. My original assumption was that you could always just spend more to increase the size of a stronghold, so you could buy a little stronghold now, and just grow it over time. However the rules don't clarify whether that's possible, or whether a stronghold's size is fixed once purchased. You can sell off quality, but not size. Something to add to the list of unclear issues.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8408509, member: 6932123"] Are you referring to the Encampment feature where you can spend an hour to build one anywhere? You get that at grade 5, which means 12,501 gold on frugal, or 25,001 gold on average quality. It's not available for just 100 gold. I understand what you mean there, and part of that is that this is kinda like buying a magic item. Of course LU has much more concrete valuations for magic items in some thread around here somewhere. But yeah, saying it costs somewhere between 1000 and 10,000 gold (grade 3) is really vague, and you're not really sure what you're getting if it's not tied to an explicit size. The one mechanic that connects to that is staff size. With an average quality stronghold, that would mean you have between 2 and 20 staff — which also doesn't really mean anything if it doesn't go over 100 (at least as far as we know with what's presented; it could be that there are other rules impacted by staff size). If there [I]are[/I] other rules for staff, then the ambiguity of stronghold size kinda fades away. Maybe 10 staff gets you a kitchen with your own personal chef, so if you want that you need 5000 sq feet/investment with average quality, or 10,000 with frugal quality. That gives you concrete goals to reach without needing to have an architectural layout drawn up. However at this point that's only speculative, since we don't have the full rules. Barring staff having granular value, neither square feet nor investment points actually grant the player anything useful. They're just used as a mechanic for determining grade and cost. From that perspective, the only question remaining is whether you want to know exact sizes, or are you more comfortable to abstract sizes? And that comes down to personal preference. I'll agree that there's some value in having explicit sizes, but my problem is that that starts breaking down once you're comparing things that operate on different scales. Though I don't actually think we need to make that decision. Maybe. OK, it looks like this is another ambiguous point. My original assumption was that you could always just spend more to increase the size of a stronghold, so you could buy a little stronghold now, and just grow it over time. However the rules don't clarify whether that's possible, or whether a stronghold's size is fixed once purchased. You can sell off quality, but not size. Something to add to the list of unclear issues. [/QUOTE]
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