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General Tabletop Discussion
Character Builds & Optimization
Build Challenge: Highest First+Second Round Single Target Damage, No Magic Items/Surprise Round
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<blockquote data-quote="famousringo" data-source="post: 6839711" data-attributes="member: 6792445"><p>Other than death effects like mellowred points out, probably a fighter 2/wild sorcerer 18 with a generous DM. Note I'm assuming that every use of Empowered spell turns a 1 into an average die roll (+2.5 damage on d6, +4.5 on d10).</p><p></p><p>First, use Tides of Chaos on your initiative roll.</p><p></p><p>Cast Empowered Meteor Swarm for 40d6 average damage 147.5 and get a wild surge that does damage.</p><p></p><p>Cast Quickened, Empowered Firebolt and use Tides of Chaos again and roll Spell Bombardment if you get a 10 for 5d10 = 41 (probably overestimating value of empowered here)</p><p></p><p>Action surge cast level 8 Empowered Disintegrate for 16d6 + 40 = 103.5 damage. Get another wild surge.</p><p></p><p> Let's not go overboard and assume that the enemy triggers an opportunity attack and the sorcerer has Warcaster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> On to round 2.</p><p></p><p>Cast another Quickened, Empowered, Bombardment, Tides of Chaos Firebolt for 41 damage.</p><p></p><p>Cast Empowered Disintegrate at level 7 for 13d6 + 40 = 93 damage and one last wild surge.</p><p></p><p>So that's 426 damage plus whatever those wild surges get you. A little less since I'm probably overvaluing Bombardment and Empowered on Firebolts. I'm away from book, but I don't remember anything nastier than a Fireball in the surge table, so maybe 84 more damage for three of those? Hope that sorcerer had Energy Protection up.</p><p></p><p>Edit: I am way wrong about Fireball being the nastiest thing on the surge table. You're better off leading with a Disintegrate in the hope you can maximize that Meteor Swarm for 240 damage. You can also get an additional action for yet another Disintegrate. So those surges could potentially add over 200 damage.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6839711, member: 6792445"] Other than death effects like mellowred points out, probably a fighter 2/wild sorcerer 18 with a generous DM. Note I'm assuming that every use of Empowered spell turns a 1 into an average die roll (+2.5 damage on d6, +4.5 on d10). First, use Tides of Chaos on your initiative roll. Cast Empowered Meteor Swarm for 40d6 average damage 147.5 and get a wild surge that does damage. Cast Quickened, Empowered Firebolt and use Tides of Chaos again and roll Spell Bombardment if you get a 10 for 5d10 = 41 (probably overestimating value of empowered here) Action surge cast level 8 Empowered Disintegrate for 16d6 + 40 = 103.5 damage. Get another wild surge. Let's not go overboard and assume that the enemy triggers an opportunity attack and the sorcerer has Warcaster. :P On to round 2. Cast another Quickened, Empowered, Bombardment, Tides of Chaos Firebolt for 41 damage. Cast Empowered Disintegrate at level 7 for 13d6 + 40 = 93 damage and one last wild surge. So that's 426 damage plus whatever those wild surges get you. A little less since I'm probably overvaluing Bombardment and Empowered on Firebolts. I'm away from book, but I don't remember anything nastier than a Fireball in the surge table, so maybe 84 more damage for three of those? Hope that sorcerer had Energy Protection up. Edit: I am way wrong about Fireball being the nastiest thing on the surge table. You're better off leading with a Disintegrate in the hope you can maximize that Meteor Swarm for 240 damage. You can also get an additional action for yet another Disintegrate. So those surges could potentially add over 200 damage. [/QUOTE]
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Build Challenge: Highest First+Second Round Single Target Damage, No Magic Items/Surprise Round
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