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General Tabletop Discussion
Character Builds & Optimization
Build for a human npc in my campaign, ideas and feedback please!
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<blockquote data-quote="dragonis111" data-source="post: 6069457" data-attributes="member: 79889"><p>N'raac I totally agree with your re ordering of the feats, I kinda just listed them in order of what I wanted and just made sure the prereqs were met, this makes much more sense role play wise.</p><p></p><p>sheadunne I have also noticed this a whole bunch, and as for this character, the city he works for has been built upon the wealth of the many mineral rich mines that are scattered over the nearby mountain, and two of the skills he takes, intimidate and knowledge (dungeoneering) make him really useful for leading the guard teams that clear out the mines of monsters to protect the miners. Lastly I haven't spent all of his wealth (he gets some more than a normal 8th level character would since he earns monthly pay from the city) and I need to buy him some magic items, and now I'm thinking they can be stat boosting ones to make his leadership more effective.</p><p></p><p>His main function in this campaign is that he adventures along side my players, helping them out a ton in the beginning as the players are only level 4 by the time they reach this city. Eventually though as the players level up he becomes more of a supporting npc that keeps the players free from having to deal with the little minions everywhere they go. I have it mapped out so that when the players are finished with the city they should be level 9 to 10. What my players don't know is there is a drow threat since some of the mines have broken into their territory, and the players have to investigate every mine and clear them of any drow, and eventually descend into the drow kingdom to permanently end the threat.</p></blockquote><p></p>
[QUOTE="dragonis111, post: 6069457, member: 79889"] N'raac I totally agree with your re ordering of the feats, I kinda just listed them in order of what I wanted and just made sure the prereqs were met, this makes much more sense role play wise. sheadunne I have also noticed this a whole bunch, and as for this character, the city he works for has been built upon the wealth of the many mineral rich mines that are scattered over the nearby mountain, and two of the skills he takes, intimidate and knowledge (dungeoneering) make him really useful for leading the guard teams that clear out the mines of monsters to protect the miners. Lastly I haven't spent all of his wealth (he gets some more than a normal 8th level character would since he earns monthly pay from the city) and I need to buy him some magic items, and now I'm thinking they can be stat boosting ones to make his leadership more effective. His main function in this campaign is that he adventures along side my players, helping them out a ton in the beginning as the players are only level 4 by the time they reach this city. Eventually though as the players level up he becomes more of a supporting npc that keeps the players free from having to deal with the little minions everywhere they go. I have it mapped out so that when the players are finished with the city they should be level 9 to 10. What my players don't know is there is a drow threat since some of the mines have broken into their territory, and the players have to investigate every mine and clear them of any drow, and eventually descend into the drow kingdom to permanently end the threat. [/QUOTE]
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Build for a human npc in my campaign, ideas and feedback please!
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