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<blockquote data-quote="Greg Benage" data-source="post: 6908044" data-attributes="member: 93631"><p>I never "tailor" encounters in the sense of using any "encounter building" guidelines. For that matter, very few encounters are designed to be resolved only through combat. (I won't claim "none"...but it might be "none.") The players in my current campaign discovered the lair of an adult red dragon at, IIRC, 5th level. They got away (successfully resolving the encounter) and I assume they'll return someday to resolve it a different way.</p><p></p><p>I do try to have an idea of how difficult various encounters would be for the the characters to resolve with combat, though. I use the "eyeball method." That way I can give them the information they need -- or at least give them an opportunity to gain the information they need -- to make informed decisions. And I do intentionally provide them with encounters they can resolve with combat, as determined by the eyeball method. That's a kind of "rough tailoring." So I suppose I do a mix of both.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 6908044, member: 93631"] I never "tailor" encounters in the sense of using any "encounter building" guidelines. For that matter, very few encounters are designed to be resolved only through combat. (I won't claim "none"...but it might be "none.") The players in my current campaign discovered the lair of an adult red dragon at, IIRC, 5th level. They got away (successfully resolving the encounter) and I assume they'll return someday to resolve it a different way. I do try to have an idea of how difficult various encounters would be for the the characters to resolve with combat, though. I use the "eyeball method." That way I can give them the information they need -- or at least give them an opportunity to gain the information they need -- to make informed decisions. And I do intentionally provide them with encounters they can resolve with combat, as determined by the eyeball method. That's a kind of "rough tailoring." So I suppose I do a mix of both. [/QUOTE]
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