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Build help: Cheese me a Changeling!
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5290418" data-attributes="member: 35909"><p>I realize that. Just pointing out, this really really doesn't sound like the ideal game for that. I have a bunch of build ideas in my head right now that involve like 5 multiclasses, but will not be using them because all of the new games I seem to be able to find right now are Pathfinder. PF means I'd lose a bonus hp or skill point every level doing that, and I'd still suffer the eternal hell of medium BAB multiclassing (+0 at level 1. Always.) without the sweet base saves boost. I could still do the build(s), but it's such a ridiculously bad idea I'd rather just wait until a game where the concept can actually shine. How badly do you want to not play a caster is what it comes down to. Well that and, "is your friend seriously going to run the game as described?"</p><p></p><p></p><p></p><p>Definitely nice, though hour/level Wildshape, for example, is close enough to permanent, as is the PH2 variant Druid. I don't think by strict RAW the PH2 variant qualifies, because it's an alternate form ability that isn't wild shape, and Warshaper specifically says alternate form isn't good enough. But that's stupid, because after it was printed, Wild Shape, specifically called out as qualifying, got changed to be an alternate form ability.</p><p></p><p></p><p></p><p>What exact benefit will this be doing for you? I've never found a reason it was worth a precious feat thus far. I'm sure there's some sort of cheesy "x race only" item to abuse, but I don't usually bother with things like that.</p><p></p><p></p><p></p><p>Nonmagical as in can't be dispelled. But still Su, so magical in the "boned in an Antimagic Field" sense.</p><p></p><p></p><p></p><p>Changeling doesn't change clothing, so you still need Shiftweave, Hat of Disguise, Glamered armor, or a wardrobe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Might not be, sucks when the facts of the game you're joining prevent you from making what you want, but it happens. Have you asked the DM what level to roughly expect to reach? I always try to find that out. If the game has no definitive end point, as what rate of levelling she would like to follow. Helps you plan for what is feasible and what just isn't.</p><p></p><p>You could stil probably make it work without being a caster. Warshaper alone gives an extra attack, +4 str and con, and Fast Healing if you go that far into it, making you pretty self-sufficient on its own. A class like Kensai to enhance your own weapon(s) with xp alone becomes much more valuable, and possibly a class like Cabinet Trickster JUST to turn your Changeling ability into actual Alter Self, so you can then get a nice natural attack form and enhance them all with Kensai.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5290418, member: 35909"] I realize that. Just pointing out, this really really doesn't sound like the ideal game for that. I have a bunch of build ideas in my head right now that involve like 5 multiclasses, but will not be using them because all of the new games I seem to be able to find right now are Pathfinder. PF means I'd lose a bonus hp or skill point every level doing that, and I'd still suffer the eternal hell of medium BAB multiclassing (+0 at level 1. Always.) without the sweet base saves boost. I could still do the build(s), but it's such a ridiculously bad idea I'd rather just wait until a game where the concept can actually shine. How badly do you want to not play a caster is what it comes down to. Well that and, "is your friend seriously going to run the game as described?" Definitely nice, though hour/level Wildshape, for example, is close enough to permanent, as is the PH2 variant Druid. I don't think by strict RAW the PH2 variant qualifies, because it's an alternate form ability that isn't wild shape, and Warshaper specifically says alternate form isn't good enough. But that's stupid, because after it was printed, Wild Shape, specifically called out as qualifying, got changed to be an alternate form ability. What exact benefit will this be doing for you? I've never found a reason it was worth a precious feat thus far. I'm sure there's some sort of cheesy "x race only" item to abuse, but I don't usually bother with things like that. Nonmagical as in can't be dispelled. But still Su, so magical in the "boned in an Antimagic Field" sense. Changeling doesn't change clothing, so you still need Shiftweave, Hat of Disguise, Glamered armor, or a wardrobe. :) Might not be, sucks when the facts of the game you're joining prevent you from making what you want, but it happens. Have you asked the DM what level to roughly expect to reach? I always try to find that out. If the game has no definitive end point, as what rate of levelling she would like to follow. Helps you plan for what is feasible and what just isn't. You could stil probably make it work without being a caster. Warshaper alone gives an extra attack, +4 str and con, and Fast Healing if you go that far into it, making you pretty self-sufficient on its own. A class like Kensai to enhance your own weapon(s) with xp alone becomes much more valuable, and possibly a class like Cabinet Trickster JUST to turn your Changeling ability into actual Alter Self, so you can then get a nice natural attack form and enhance them all with Kensai. [/QUOTE]
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