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Build help: Cheese me a Changeling!
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<blockquote data-quote="Azaar" data-source="post: 5298543" data-attributes="member: 1988"><p>Having played a changeling before, they have a number of things going for them. Class-wise... Warlock, for what it's worth, is a good one. Not a dedicated caster, but nice ranged support (and some invocations, like Vitriolic Blast for acid damage and bypassing SR on the eldritch blast, are just too good to pass up).</p><p></p><p>One of my favorite class combinations, though, has been (perhaps sadly, perhaps not) mostly a caster: Swashbuckler/Beguiler, specifically, with a dash of Fighter thrown in. Beguiler is certainly not good for melee types with its low BAB; however, the synergies between Swashbuckler and Beguiler are very nice and not to be underestimated. High Int and Cha are boons, and the Beguiler's emphasis on Enchantment and Illusion (both schools that I've developed a keen appreciation for as I've played this blended concept) make for a very intriguing caster that shares certain elements with the Rogue (and Warmage with the whole Advanced Learning) for some of its special abilities.</p><p></p><p>I do tend towards predominantly caster for something like this: Swashbuckler 3 / Fighter 2 / Beguiler 15 nets you most of the spellcasting ability of the Beguiler (and with Practiced Spellcasting, you can cast as a 19th level Beguiler, even with just a 15th-level spell selection). Changeling doesn't worry about a certain specific class as the primary for XP penalties, so Swashbuckler and Fighter being one level apart make it a decent choice.</p><p></p><p>Your BAB will be +12 / +7 / +2 -- barely mid-range between low and mid-BAB straight class, and saves will be Fort +11 / Ref +6 / Will +10 base (not including Grace +1, which is a competence bonus to Reflex saves while wearing light or no armor). That's most of the bad news, really.</p><p></p><p>On the upside: Armor Proficiency with all armor types (if you ditch Grace +1 from Swashbuckler, you can take the Battle Caster feat from <em>Complete Arcane</em> and wear mithral full plate). Weapon Proficiency in all simple and melee. Shield (though shield is rarely something I worry about, for the most part) except tower. Trapfinding as a rogue, surprise casting (which is a spellcasting version of sneak attack), advanced learning... insightful strike from Swashbuckler (Int bonus as damage bonus to light melee weapons that can be used with Weapon Finesse -- itself a bonus feat from Swashbuckler at level 1).</p><p></p><p>If you really want to focus more on the melee aspect and still have some caster utility with Enchantment and Illusion: Swashbuckler 3 / Fighter 2 / Beguiler 5 / Eldritch Knight 10. BAB +18 / +13 / +8 / +3, base saves Fort +14 / Ref +5 / Will +8. Still have the fighter and swashbuckler perks (like Grace +1, free Weapon Finesse and Insightful Strike), trapfinding from Beguiler, and can still wind up casting and spell selection as a 14th-level Beguiler by 20th level (18th-level casting with Practiced Spellcaster) and a bonus fighter feat from Eldritch Knight 1.</p><p></p><p>Not sure if you will care for those options, but I figured I could toss them out there for you to see.</p></blockquote><p></p>
[QUOTE="Azaar, post: 5298543, member: 1988"] Having played a changeling before, they have a number of things going for them. Class-wise... Warlock, for what it's worth, is a good one. Not a dedicated caster, but nice ranged support (and some invocations, like Vitriolic Blast for acid damage and bypassing SR on the eldritch blast, are just too good to pass up). One of my favorite class combinations, though, has been (perhaps sadly, perhaps not) mostly a caster: Swashbuckler/Beguiler, specifically, with a dash of Fighter thrown in. Beguiler is certainly not good for melee types with its low BAB; however, the synergies between Swashbuckler and Beguiler are very nice and not to be underestimated. High Int and Cha are boons, and the Beguiler's emphasis on Enchantment and Illusion (both schools that I've developed a keen appreciation for as I've played this blended concept) make for a very intriguing caster that shares certain elements with the Rogue (and Warmage with the whole Advanced Learning) for some of its special abilities. I do tend towards predominantly caster for something like this: Swashbuckler 3 / Fighter 2 / Beguiler 15 nets you most of the spellcasting ability of the Beguiler (and with Practiced Spellcasting, you can cast as a 19th level Beguiler, even with just a 15th-level spell selection). Changeling doesn't worry about a certain specific class as the primary for XP penalties, so Swashbuckler and Fighter being one level apart make it a decent choice. Your BAB will be +12 / +7 / +2 -- barely mid-range between low and mid-BAB straight class, and saves will be Fort +11 / Ref +6 / Will +10 base (not including Grace +1, which is a competence bonus to Reflex saves while wearing light or no armor). That's most of the bad news, really. On the upside: Armor Proficiency with all armor types (if you ditch Grace +1 from Swashbuckler, you can take the Battle Caster feat from [i]Complete Arcane[/i] and wear mithral full plate). Weapon Proficiency in all simple and melee. Shield (though shield is rarely something I worry about, for the most part) except tower. Trapfinding as a rogue, surprise casting (which is a spellcasting version of sneak attack), advanced learning... insightful strike from Swashbuckler (Int bonus as damage bonus to light melee weapons that can be used with Weapon Finesse -- itself a bonus feat from Swashbuckler at level 1). If you really want to focus more on the melee aspect and still have some caster utility with Enchantment and Illusion: Swashbuckler 3 / Fighter 2 / Beguiler 5 / Eldritch Knight 10. BAB +18 / +13 / +8 / +3, base saves Fort +14 / Ref +5 / Will +8. Still have the fighter and swashbuckler perks (like Grace +1, free Weapon Finesse and Insightful Strike), trapfinding from Beguiler, and can still wind up casting and spell selection as a 14th-level Beguiler by 20th level (18th-level casting with Practiced Spellcaster) and a bonus fighter feat from Eldritch Knight 1. Not sure if you will care for those options, but I figured I could toss them out there for you to see. [/QUOTE]
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