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Build Help - Dex Based Fighter/Barbarian - Want to do it all
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<blockquote data-quote="Kithas" data-source="post: 6782161" data-attributes="member: 97587"><p>I'm not trying to be argumentative or unyielding to your side. I apologize if I've come across that way.</p><p>Dex-based builds can definitely be good in melee and I have/will continue to make characters meant for melee with low str. The main point I think we are disagreeing on is that to you str is only a dump stat. Unless you want rage damage or you want a 2 handed weapon. I personally think str vs dex is pretty balanced, dex is the more common/important save and is usually tied to your ac as well. While str gives you more options in melee and can keep some nasty things from coming your way. Both options are completely viable.</p><p></p><p>For the crossbow thing, honestly it is up to the dm and the players. Personally I like a system with multiple viable options to build around. I don't want one option to be clearly the best choice in any situation and if I'm not using it I am missing out. Any modification to the game that makes things more like this I am going to be opposed to :/</p><p></p><p>For the treasure room scenario, usually with dragons lairs and vampire keeps this is what we've run into. Also we split the loot evenly, or as best we can, so this isn't the low str guy's problem, it's everyone's. It does give a significant drawback to being a light-weight and makes a more interesting choice in my opinion at character creation. There are, of course, spells and other options that help get around this limitation. But there should always be a real cost to dumping a stat. Otherwise your choices don't really matter...</p></blockquote><p></p>
[QUOTE="Kithas, post: 6782161, member: 97587"] I'm not trying to be argumentative or unyielding to your side. I apologize if I've come across that way. Dex-based builds can definitely be good in melee and I have/will continue to make characters meant for melee with low str. The main point I think we are disagreeing on is that to you str is only a dump stat. Unless you want rage damage or you want a 2 handed weapon. I personally think str vs dex is pretty balanced, dex is the more common/important save and is usually tied to your ac as well. While str gives you more options in melee and can keep some nasty things from coming your way. Both options are completely viable. For the crossbow thing, honestly it is up to the dm and the players. Personally I like a system with multiple viable options to build around. I don't want one option to be clearly the best choice in any situation and if I'm not using it I am missing out. Any modification to the game that makes things more like this I am going to be opposed to :/ For the treasure room scenario, usually with dragons lairs and vampire keeps this is what we've run into. Also we split the loot evenly, or as best we can, so this isn't the low str guy's problem, it's everyone's. It does give a significant drawback to being a light-weight and makes a more interesting choice in my opinion at character creation. There are, of course, spells and other options that help get around this limitation. But there should always be a real cost to dumping a stat. Otherwise your choices don't really matter... [/QUOTE]
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