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Build Help - Dex Based Fighter/Barbarian - Want to do it all
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<blockquote data-quote="Tidomann" data-source="post: 6784720" data-attributes="member: 6669706"><p>Thanks for the input. I'll have to start taking a look at ranger now. And here I thought I was almost decided haha. I think sorcerer has interesting mechanical bonuses and I want to thank you for bringing it up, but it doesn't fit the flavour of my character sadly.</p><p></p><p></p><p></p><p></p><p>Yeah it slowly devolved from being able to do just dish out consistent damage from wherever to position myself to help my group into just seeing how ridiculously sturdy and mobile the character could be.</p><p></p><p>I was originally thinking barb 17 fighter 3 but the additional action surge and having than two extra attacks by far does more damage to make any of the totemic bonuses really be worth it, as much as I love them for the flavour.. I'll have to look at the ranger idea and see how it stacks up. Maybe I'll just end up sticking to straight class fighter and having to re-evaluate everything.</p><p></p><p>Also- there were a few points raised about monks- which as stated works really well for wood elf. Maybe I'll play around with a few builds for them. The only issue I see is the discrepancy between fighting style and the monks restriction on monk weapons causing a few issues to weight what the benefits ultimately are.</p><p></p><p>I want to thank everyone for their input. I went in semi-blind and I thought there was going to be a barbarian and a fighter, so I wanted to keep my character flexible which is why I chose dex. I think there is definitely merit to sticking to strength, and I might use some of the points raised in this thread for my next character.</p></blockquote><p></p>
[QUOTE="Tidomann, post: 6784720, member: 6669706"] Thanks for the input. I'll have to start taking a look at ranger now. And here I thought I was almost decided haha. I think sorcerer has interesting mechanical bonuses and I want to thank you for bringing it up, but it doesn't fit the flavour of my character sadly. Yeah it slowly devolved from being able to do just dish out consistent damage from wherever to position myself to help my group into just seeing how ridiculously sturdy and mobile the character could be. I was originally thinking barb 17 fighter 3 but the additional action surge and having than two extra attacks by far does more damage to make any of the totemic bonuses really be worth it, as much as I love them for the flavour.. I'll have to look at the ranger idea and see how it stacks up. Maybe I'll just end up sticking to straight class fighter and having to re-evaluate everything. Also- there were a few points raised about monks- which as stated works really well for wood elf. Maybe I'll play around with a few builds for them. The only issue I see is the discrepancy between fighting style and the monks restriction on monk weapons causing a few issues to weight what the benefits ultimately are. I want to thank everyone for their input. I went in semi-blind and I thought there was going to be a barbarian and a fighter, so I wanted to keep my character flexible which is why I chose dex. I think there is definitely merit to sticking to strength, and I might use some of the points raised in this thread for my next character. [/QUOTE]
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