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Build Help > Paladin Feats/ASIs & Race
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<blockquote data-quote="smbakeresq" data-source="post: 7375486" data-attributes="member: 28301"><p>PAM and Great Weapon Master all use your bonus action.</p><p></p><p>With that group, I would go Sword and board so you can be the one to cast bless etc. This way you have a better shot at keeping bless up, which with group will be super effective. You can just tank and let the others flow around you. I am playing a Crown sword and board with shield master, I use the bonus action to prone them and then the group eliminates them with all the attacks with advantage. Your group is EVEN MORE optimized for that, Monk, Rogue and YOU can all send it in with advantage on every prone creature. Ranger too if he is in melee. You casting bless and keeping it up is IMMENSE with that group, +d4 to hit with any three of your party will just bury enemies. Crown can also help your groups with the emergency heal feature and they cant run away feature. Keeping them around means your group can beat on them. </p><p></p><p>You can also use Pole arm to stay at range and let others take a few hits. With that group damage wont be an issue, so you can get PAM and Sentinel in that case, that gives you a bonus action (PAM attack) and a reaction (Sentinel) stuff. With a Polearm you can still keep that bless up, and that bless spell will just be super effective for you.</p><p></p><p>The group will count on you to be a healer, so Aura of Life is in your future. If you wish, a level of Life Cleric for +2 +1/level to all healing spells is quietly effective, and you get a few cleric spells also. Aura of Life is super effective then, healing 70-170 over 10 rounds. Inspiring leader might good also, as your bonus feat, that's a lot of THP for each rest with your large group since its up to 6 people. </p><p></p><p>You also have a lot of saves to cover, so you need to get the CHR up. Devotion helps with that anti-charm feature added to your auras.</p><p></p><p>One of the reasons I went Crown with a shield is I have a sort of soft, slow group (Wizard and Bard each with level of cleric and a monk) so I will need the feats inspiring leader and Resilient (CON) to keep buffs up and Shield Guardians up, so I only have room for one other feat, and shield master is good by itself.</p><p></p><p>You might have to take on the role of the glue that holds the party together and directs them where they should be. Embrace the leadership role!</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7375486, member: 28301"] PAM and Great Weapon Master all use your bonus action. With that group, I would go Sword and board so you can be the one to cast bless etc. This way you have a better shot at keeping bless up, which with group will be super effective. You can just tank and let the others flow around you. I am playing a Crown sword and board with shield master, I use the bonus action to prone them and then the group eliminates them with all the attacks with advantage. Your group is EVEN MORE optimized for that, Monk, Rogue and YOU can all send it in with advantage on every prone creature. Ranger too if he is in melee. You casting bless and keeping it up is IMMENSE with that group, +d4 to hit with any three of your party will just bury enemies. Crown can also help your groups with the emergency heal feature and they cant run away feature. Keeping them around means your group can beat on them. You can also use Pole arm to stay at range and let others take a few hits. With that group damage wont be an issue, so you can get PAM and Sentinel in that case, that gives you a bonus action (PAM attack) and a reaction (Sentinel) stuff. With a Polearm you can still keep that bless up, and that bless spell will just be super effective for you. The group will count on you to be a healer, so Aura of Life is in your future. If you wish, a level of Life Cleric for +2 +1/level to all healing spells is quietly effective, and you get a few cleric spells also. Aura of Life is super effective then, healing 70-170 over 10 rounds. Inspiring leader might good also, as your bonus feat, that's a lot of THP for each rest with your large group since its up to 6 people. You also have a lot of saves to cover, so you need to get the CHR up. Devotion helps with that anti-charm feature added to your auras. One of the reasons I went Crown with a shield is I have a sort of soft, slow group (Wizard and Bard each with level of cleric and a monk) so I will need the feats inspiring leader and Resilient (CON) to keep buffs up and Shield Guardians up, so I only have room for one other feat, and shield master is good by itself. You might have to take on the role of the glue that holds the party together and directs them where they should be. Embrace the leadership role! [/QUOTE]
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