Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Build help: Wizard / Arcane caster with skills (at least a few) that isn't a bard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7521796" data-attributes="member: 71699"><p>I like the concept! When I envision characters, I think about how they will be from level 4 to level 12. I don't worry about higher, because one spends little time playing there, nor lower as levels 2 and 3 typically fly by. With that in mind, the first thing your idea makes me think about is its MAD nature. For instance, say we take - </p><p></p><p><strong>Variant-Human</strong> with <strong>Prodigy</strong>. That will get you one skill, one tool and one language, with expertise in a skill of your choice (that you are proficient in). <strong>Spy</strong> then gets you Charisma (Deception) and Dexterity (Stealth). Say we go <strong>Wizard</strong> and take Intelligence (Investigation) and Wisdom (Insight). All useful skills, relevant to our nefarious interests, but reliant on four different abilities!</p><p></p><p>So I think one has to narrow. Investigation seems to me a gimme, for an arcanist. Everyone else is terrible at it, you will be great at it! Skill-happiness achieved. Say we take -</p><p></p><p><strong>Wizard</strong> and take Intelligence (Investigation) and Intelligence (Arcana).</p><p><strong>Noble</strong> (disgraced, obviously) to get Intelligence (History) and Charisma (Persuasion).</p><p><strong>Variant-human</strong> and take Prodigy for Dexterity (Stealth), Thieves Tools, a language, putting expertise into Intelligence (Investigation).</p><p></p><p>The character can find stuff out, especially arcane stuff, but also political stuff wherever history comes into it. We can sneak, unlock doors without spells, and persuade creatures. Also we can gamble... not very well, recently. It's MAD, needing three decent stats. I suggest Intelligence highest, Dexterity second (instead of the more usual Constitution) and Charisma third.</p><p></p><p>Diviner is tempting, but how about taking <strong>Enchantment</strong>? We can (eventually) find things out, make other creatures our cats paws, and have them forget it ever happened.</p><p></p><p>So that's how I might take it. Doubling down on strengths (Intelligence!) and using utility spells to oil the gears. Mage Hand, Charm Person, Disguise Self, Sleep and so on. Invisibility and Misty Step. Rope Trick, Suggestion. Nondetection. That sort of thing. Perhaps a pacifist, preferring Hypnotic Pattern to Fireball?</p><p></p><p>EDIT - re: later feats. I expect at 4th an ASI might turn out best. It depends on your stats. At 8th, I think interesting feats to look at include <strong>Actor </strong>(+1 CHA and other reasons explained by another poster above), <strong>Observant </strong>(+1 INT and +5 passive Investigation?! you know things you have no darned right to know), <strong>Alert </strong>(it never hurts to go first), <strong>Warcaster </strong>(I think it likely you will have concentration spells you wouldn't enjoy the consequences of dropping) or <strong>Resilient</strong> (Con), or <strong>Lucky</strong> (seeing as some of your rolls will be very clutch to make, rather than fail!)</p></blockquote><p></p>
[QUOTE="clearstream, post: 7521796, member: 71699"] I like the concept! When I envision characters, I think about how they will be from level 4 to level 12. I don't worry about higher, because one spends little time playing there, nor lower as levels 2 and 3 typically fly by. With that in mind, the first thing your idea makes me think about is its MAD nature. For instance, say we take - [B]Variant-Human[/B] with [B]Prodigy[/B]. That will get you one skill, one tool and one language, with expertise in a skill of your choice (that you are proficient in). [B]Spy[/B] then gets you Charisma (Deception) and Dexterity (Stealth). Say we go [B]Wizard[/B] and take Intelligence (Investigation) and Wisdom (Insight). All useful skills, relevant to our nefarious interests, but reliant on four different abilities! So I think one has to narrow. Investigation seems to me a gimme, for an arcanist. Everyone else is terrible at it, you will be great at it! Skill-happiness achieved. Say we take - [B]Wizard[/B] and take Intelligence (Investigation) and Intelligence (Arcana). [B]Noble[/B] (disgraced, obviously) to get Intelligence (History) and Charisma (Persuasion). [B]Variant-human[/B] and take Prodigy for Dexterity (Stealth), Thieves Tools, a language, putting expertise into Intelligence (Investigation). The character can find stuff out, especially arcane stuff, but also political stuff wherever history comes into it. We can sneak, unlock doors without spells, and persuade creatures. Also we can gamble... not very well, recently. It's MAD, needing three decent stats. I suggest Intelligence highest, Dexterity second (instead of the more usual Constitution) and Charisma third. Diviner is tempting, but how about taking [B]Enchantment[/B]? We can (eventually) find things out, make other creatures our cats paws, and have them forget it ever happened. So that's how I might take it. Doubling down on strengths (Intelligence!) and using utility spells to oil the gears. Mage Hand, Charm Person, Disguise Self, Sleep and so on. Invisibility and Misty Step. Rope Trick, Suggestion. Nondetection. That sort of thing. Perhaps a pacifist, preferring Hypnotic Pattern to Fireball? EDIT - re: later feats. I expect at 4th an ASI might turn out best. It depends on your stats. At 8th, I think interesting feats to look at include [B]Actor [/B](+1 CHA and other reasons explained by another poster above), [B]Observant [/B](+1 INT and +5 passive Investigation?! you know things you have no darned right to know), [B]Alert [/B](it never hurts to go first), [B]Warcaster [/B](I think it likely you will have concentration spells you wouldn't enjoy the consequences of dropping) or [B]Resilient[/B] (Con), or [B]Lucky[/B] (seeing as some of your rolls will be very clutch to make, rather than fail!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Build help: Wizard / Arcane caster with skills (at least a few) that isn't a bard
Top