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<blockquote data-quote="EvilGM" data-source="post: 1821397" data-attributes="member: 4628"><p>3.5 Incantatrix from Player's Guide to Faerun is awesome. They get some nice abilities...</p><p></p><p>Cooperative metamagic (2nd lvl) - apply a metamagic feat you possess to a spell being cast by a willing allied spellcaster. You have to ready an action, be adjacent to the caster, and make a Spellcraft check DC 18 + (3x modified spell level). You can do this 3 + Int modifier times per day and it does not cost you or the other caster more spell slots.</p><p></p><p>Metamagic effect (3rd lvl) - apply a metamagic feat you possess to a persistent spell effect, such as a wall of fire. You have to be adjacent to or within the spell effect and make the Spellcraft check. 3 + Int modifier per day.</p><p></p><p>Metamagic spell trigger (5th lvl) - apply a metamagic feat you possess to a spell trigger item, such as a wand. You must have the item creation feat for that item and you use up extra charges.</p><p></p><p>Seize concentration (6th lvl) - seize control of a spell that requires concentration, such as implosion, major image, etc., from a spellcaster within 30'. Make opposed caster level checks to do so.</p><p></p><p>Instant metamagic (7th lvl) - apply a metamagic feat you possess to a spell as you cast it (no increase in cast time or spell slot). 1/day - additional use every two levels.</p><p></p><p>Snatch spell (8th lvl) - seize control of a spell that has an ongoing effect that doesn't require concentration but does respond to the caster's control, such as summon monster, spiritual weapon, etc., if the effect is within 30'. Make opposed caster level checks to do so.</p><p></p><p>Improved metamagic (10th lvl) - whenever you use a metamagic feat, the required level increase is reduced by 1 (minimum +1 spell level)</p><p></p><p>The Incantatrix receives full caster progression and bonus metamagic feats at 1st level and every three levels thereafter.</p><p></p><p>The bonus feats, improved metamagic and instant metamagic make this class worthwhile. The other abilities are just icing.</p></blockquote><p></p>
[QUOTE="EvilGM, post: 1821397, member: 4628"] 3.5 Incantatrix from Player's Guide to Faerun is awesome. They get some nice abilities... Cooperative metamagic (2nd lvl) - apply a metamagic feat you possess to a spell being cast by a willing allied spellcaster. You have to ready an action, be adjacent to the caster, and make a Spellcraft check DC 18 + (3x modified spell level). You can do this 3 + Int modifier times per day and it does not cost you or the other caster more spell slots. Metamagic effect (3rd lvl) - apply a metamagic feat you possess to a persistent spell effect, such as a wall of fire. You have to be adjacent to or within the spell effect and make the Spellcraft check. 3 + Int modifier per day. Metamagic spell trigger (5th lvl) - apply a metamagic feat you possess to a spell trigger item, such as a wand. You must have the item creation feat for that item and you use up extra charges. Seize concentration (6th lvl) - seize control of a spell that requires concentration, such as implosion, major image, etc., from a spellcaster within 30'. Make opposed caster level checks to do so. Instant metamagic (7th lvl) - apply a metamagic feat you possess to a spell as you cast it (no increase in cast time or spell slot). 1/day - additional use every two levels. Snatch spell (8th lvl) - seize control of a spell that has an ongoing effect that doesn't require concentration but does respond to the caster's control, such as summon monster, spiritual weapon, etc., if the effect is within 30'. Make opposed caster level checks to do so. Improved metamagic (10th lvl) - whenever you use a metamagic feat, the required level increase is reduced by 1 (minimum +1 spell level) The Incantatrix receives full caster progression and bonus metamagic feats at 1st level and every three levels thereafter. The bonus feats, improved metamagic and instant metamagic make this class worthwhile. The other abilities are just icing. [/QUOTE]
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