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Character Builds & Optimization
'Build' Madness.
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<blockquote data-quote="Cadfan" data-source="post: 4071039" data-attributes="member: 40961"><p>Builds: We won't see bunches of these in splat books. Why would we? They're just starter character advice.</p><p></p><p>But maybe you meant to say Rogue Tactics, then no. I don't think we'll see more of those either. They're not just a starter ability, they are intertwined with the rogue powers. A newly created "patient rogue" or whatever would be hard to design because all the currently existing powers do not reference it. It could be done, yes, but it would require not only coming up with the basic idea, but also a sufficient number of new rogue powers, available to all rogues but augmented for our hypothetical Patient Rogue, in order to support the concept. I think that's an awful lot of work for one variant character, so I suspect that character variants will come in other ways. Probably Paragon Paths.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4071039, member: 40961"] Builds: We won't see bunches of these in splat books. Why would we? They're just starter character advice. But maybe you meant to say Rogue Tactics, then no. I don't think we'll see more of those either. They're not just a starter ability, they are intertwined with the rogue powers. A newly created "patient rogue" or whatever would be hard to design because all the currently existing powers do not reference it. It could be done, yes, but it would require not only coming up with the basic idea, but also a sufficient number of new rogue powers, available to all rogues but augmented for our hypothetical Patient Rogue, in order to support the concept. I think that's an awful lot of work for one variant character, so I suspect that character variants will come in other ways. Probably Paragon Paths. [/QUOTE]
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