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General Tabletop Discussion
Character Builds & Optimization
'Build' Madness.
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<blockquote data-quote="Lizard" data-source="post: 4071275" data-attributes="member: 1054"><p>Uhm...no. No with cheese on it.</p><p></p><p>If you have "suggested optional honest really!" builds paired with in-game mechanics that *directly reflect* those builds, the builds aren't really optional unless you intentionally gimp your character. Based on what we've seen of the rogue (which isn't much), many powers are focused towards one choice of Rogue Tactics or another -- and the "suggested" builds *exactly mirror* the two options for Rogue Tactics. That's not an "option". That's just giving Rogue Tactics two different names and calling one of them a "build". It implies that the "builds" will not be things which organically grow from logical combinations of abilities (and which lead to emergent concepts the developers did not intend, which is GOOD), but, rather, that the abilities were explicitly designed to support one of two builds, and a "hybrid" character who takes dex-based talents despite taking "Brutal Thug" tactics will be not just different, but functionally inferior, to one who "follows the build". Since the talents are designed with builds in mind, it will be harder to find unusual combinations which are still effective.</p><p></p><p>As I said, we need to see more examples -- but if every class has X "suggested builds", followed by a "Pick one of X options", each of which mirrors a "build", then, builds are not optional, except in the sense that "A wizard can have an Intelligence of 9, he just can't cast any spells" is an option under 3e.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4071275, member: 1054"] Uhm...no. No with cheese on it. If you have "suggested optional honest really!" builds paired with in-game mechanics that *directly reflect* those builds, the builds aren't really optional unless you intentionally gimp your character. Based on what we've seen of the rogue (which isn't much), many powers are focused towards one choice of Rogue Tactics or another -- and the "suggested" builds *exactly mirror* the two options for Rogue Tactics. That's not an "option". That's just giving Rogue Tactics two different names and calling one of them a "build". It implies that the "builds" will not be things which organically grow from logical combinations of abilities (and which lead to emergent concepts the developers did not intend, which is GOOD), but, rather, that the abilities were explicitly designed to support one of two builds, and a "hybrid" character who takes dex-based talents despite taking "Brutal Thug" tactics will be not just different, but functionally inferior, to one who "follows the build". Since the talents are designed with builds in mind, it will be harder to find unusual combinations which are still effective. As I said, we need to see more examples -- but if every class has X "suggested builds", followed by a "Pick one of X options", each of which mirrors a "build", then, builds are not optional, except in the sense that "A wizard can have an Intelligence of 9, he just can't cast any spells" is an option under 3e. [/QUOTE]
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