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Build me some cultists! (My players stay out!!)
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 2399144" data-attributes="member: 5868"><p>So in the latest episode of our ongoing <a href="http://www.enworld.org/showthread.php?p=2398476#post2398476" target="_blank">Banewarrens-City of the Spider Queen</a> campaign, the party searches for a missing artifact sword that can be used to destroy the Evil MacGuffin (tm). The sword was last held by Brother Heth, a priest of Lathander (FR-based campaign) who disappeared near his chapel in the mountains. Arriving at the chapel, the party discovers that the halfling Lathanderite who claims to run the place is really a cultist of Moander (dead God of Rot & Decay), and that Brother Heth is still upstairs! As they wring this information from the halfling, the sounds of footsteps pounding down stairs reaches their ears (fade to black for next session ...).</p><p></p><p>I need some help with neat ideas for this set of cultists, and the encounters to follow that will excite and challenge the party -- most of the ideasI have at the moment are fairly typical. Some background:</p><p></p><p>- The party is eight 13th-level characters, including a range/rogue/dragonhunter, sorcerer, bard/arcane archer, fighter/rogue, fighter/monk, ranger/rogue, druid, and Morninglord of Lathander.</p><p>- The chapel has three chambers on the first floor: an entry hall, a primary worship area (about 40' by 80' with pews, altars, etc -- where the party is now), and a vestry. The vestry has stairs to a tower that has four floors above the main chapel. The chapel itself is backed against a deep river gorge -- there's a long drop from the balcony at the very top of the tower.</p><p>- The cult of Moander consists of a number of different cells. The party has encountered a mix of humans, demi-humans, humanoid monsters, and aberrations in the various splinter cells they've encountered in the past. The cult has some knowledge of the party's abilities, though the party's arrival at this location was unexpected.</p><p></p><p>I'm looking for about three CR15-17 encounters (hidden as spoiler text below):</p><p></p><p>[spoiler](1) The mob of cultists immediately counterattacking. Who are they, what are they, and what are their tactics?</p><p>(2) Another enounter part-way up the tower -- could involve traps, etc.</p><p>(3) Brother Heth, the BBEG at the top of the tower. He's been posing as a cleric of Lathander, but he's actually a highly-placed member of the cult. Need an interesting class combo to make this encounter exciting besides a run-of-the-mill evil cleric. Brother Heth has an escape route -- a portal to an extraplanar location -- where the adventure will likely continue.[/spoiler]</p><p></p><p>If you're familar with Monte Cook's <em>Banewarrens</em>, I'm adapting the Chapel of St. Thessina & Quaan sections to this encounter (as the party never followed up that lead when they were in the Banewarrens complex proper, and are now deep into CotSQ). I'm updating to a 13th-level appropriate set of challenges. In translating <em>Banewarrens</em>, Church of Lothian = Church of Lathander and Pactlords of the Quaan = Moanderite cultists.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 2399144, member: 5868"] So in the latest episode of our ongoing [url=http://www.enworld.org/showthread.php?p=2398476#post2398476]Banewarrens-City of the Spider Queen[/url] campaign, the party searches for a missing artifact sword that can be used to destroy the Evil MacGuffin (tm). The sword was last held by Brother Heth, a priest of Lathander (FR-based campaign) who disappeared near his chapel in the mountains. Arriving at the chapel, the party discovers that the halfling Lathanderite who claims to run the place is really a cultist of Moander (dead God of Rot & Decay), and that Brother Heth is still upstairs! As they wring this information from the halfling, the sounds of footsteps pounding down stairs reaches their ears (fade to black for next session ...). I need some help with neat ideas for this set of cultists, and the encounters to follow that will excite and challenge the party -- most of the ideasI have at the moment are fairly typical. Some background: - The party is eight 13th-level characters, including a range/rogue/dragonhunter, sorcerer, bard/arcane archer, fighter/rogue, fighter/monk, ranger/rogue, druid, and Morninglord of Lathander. - The chapel has three chambers on the first floor: an entry hall, a primary worship area (about 40' by 80' with pews, altars, etc -- where the party is now), and a vestry. The vestry has stairs to a tower that has four floors above the main chapel. The chapel itself is backed against a deep river gorge -- there's a long drop from the balcony at the very top of the tower. - The cult of Moander consists of a number of different cells. The party has encountered a mix of humans, demi-humans, humanoid monsters, and aberrations in the various splinter cells they've encountered in the past. The cult has some knowledge of the party's abilities, though the party's arrival at this location was unexpected. I'm looking for about three CR15-17 encounters (hidden as spoiler text below): [spoiler](1) The mob of cultists immediately counterattacking. Who are they, what are they, and what are their tactics? (2) Another enounter part-way up the tower -- could involve traps, etc. (3) Brother Heth, the BBEG at the top of the tower. He's been posing as a cleric of Lathander, but he's actually a highly-placed member of the cult. Need an interesting class combo to make this encounter exciting besides a run-of-the-mill evil cleric. Brother Heth has an escape route -- a portal to an extraplanar location -- where the adventure will likely continue.[/spoiler] If you're familar with Monte Cook's [i]Banewarrens[/i], I'm adapting the Chapel of St. Thessina & Quaan sections to this encounter (as the party never followed up that lead when they were in the Banewarrens complex proper, and are now deep into CotSQ). I'm updating to a 13th-level appropriate set of challenges. In translating [i]Banewarrens[/i], Church of Lothian = Church of Lathander and Pactlords of the Quaan = Moanderite cultists. [/QUOTE]
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