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Build my concept; AL legal Bladelock Sith (Inspired by DW's Warlock thread and responses)
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<blockquote data-quote="SouthpawSoldier" data-source="post: 6845302" data-attributes="member: 6814337"><p>Inspired by Darkwing's "Sell me on the Warlock" thread, and the fantastic responses therein, I have a request. </p><p></p><p>Adventure League legal, no-multiclassing, Pact of the Blade Warlock built to be a Sith. My thoughts:</p><p></p><p>While Armor of Shadows may fit thematically, it's not worth giving up a better Invocation for +1AC, so Light Armor is a go. Besides, some Jedi wear armor (Jedi Master in Force Unleased, notably). </p><p></p><p>While CHA can be a dump for a Bladelock by picking no-save spells, in this case, I think CHA and Charm-related spells fit thematically. </p><p></p><p>The only reason I don't want the 2-level dip in Paladin for Smites with quick recharge is emphasis on low-level play. Requires 5th-level character to have a Smite-triggering Pact Weapon; too high for my AL play opportunities (1-4). I realize the +2d8 radiant fits, but I'll save that for a game where we start at 5th level. </p><p></p><p>Focus should be DEX, mobility, mind control, with a little Force TK mixed in. Archfey vs Great Old One patron is an interesting argument too.</p><p></p><p>Edit: I would also love level by level build info; what spells chosen at CharGen would you later replace, things like that.</p></blockquote><p></p>
[QUOTE="SouthpawSoldier, post: 6845302, member: 6814337"] Inspired by Darkwing's "Sell me on the Warlock" thread, and the fantastic responses therein, I have a request. Adventure League legal, no-multiclassing, Pact of the Blade Warlock built to be a Sith. My thoughts: While Armor of Shadows may fit thematically, it's not worth giving up a better Invocation for +1AC, so Light Armor is a go. Besides, some Jedi wear armor (Jedi Master in Force Unleased, notably). While CHA can be a dump for a Bladelock by picking no-save spells, in this case, I think CHA and Charm-related spells fit thematically. The only reason I don't want the 2-level dip in Paladin for Smites with quick recharge is emphasis on low-level play. Requires 5th-level character to have a Smite-triggering Pact Weapon; too high for my AL play opportunities (1-4). I realize the +2d8 radiant fits, but I'll save that for a game where we start at 5th level. Focus should be DEX, mobility, mind control, with a little Force TK mixed in. Archfey vs Great Old One patron is an interesting argument too. Edit: I would also love level by level build info; what spells chosen at CharGen would you later replace, things like that. [/QUOTE]
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Build my concept; AL legal Bladelock Sith (Inspired by DW's Warlock thread and responses)
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