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Build my concept; AL legal Bladelock Sith (Inspired by DW's Warlock thread and responses)
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<blockquote data-quote="feartheminotaur" data-source="post: 6845723" data-attributes="member: 6801354"><p>The biggest issue, IME, with bladelocks is surviving until the Pact of the Blade at 3rd and Thirsting Blade at 5th. Which, since aggression is the key trait of the Sith - not sitting back and plinking away with a bow or blast - you'll have to be careful at first.</p><p></p><p>This is how I would build and play it. YMMV. The (x) is the level you'll take it. </p><p></p><p>So, with this build, at first level, you'd rely armor of agathys (to help keep the heat off you plus extra damage), your Fey Presence for AoE, and a charm spell (for non-combat). Your cantrips help in case you have more than one foe or are surrounded. Remember, your weapon is your at-will option, not a cantrip.</p><p></p><p>At second level, you'd pick up hex for more damage now that you're not so brittle, and gain both THP w/ Fiendish Vigor and movement with Otherworldly Leap ("impressive...most, impressive").</p><p></p><p>At third level you up your weapon with the Pact. You also get 2nd level spells. The Devil's Sight/darkness combo (think of it as being the hole in the Force, here) gives you advantage on attacks and defense. So, you'll ditch the THP from Vigor and take darkness. You will want defense against having concentration on darkness broken more than 1d6 damage. Plus hex conflicts with darkness for you concentration spot. So pick up mirror image. Now you've clouded their mind to the point they don't know where you are - or which if you they might hit is the real you.</p><p></p><p>Fourth level you can take another cantrip. For someone who wants foes to be close for darkness, agathys, etc., take lightning lure to pull them close and destroy them. As for spells, misty step is great for defense and hold person is great for offense; suggestion is pretty neat and Sith-y too, especially outside of combat. After all, those aren't the droids you're looking for.</p><p></p><p>This is standard array, btw.</p><p></p><p><strong>Darth Warlock</strong></p><p><em>Half-elf Warlock4</em></p><p>Str: 10</p><p>Dex: 18 [15 +1 (race) +2 ASI (4)]</p><p>Con: 14 [13 +1 (race)]</p><p>Int: 8</p><p>Wis: 12</p><p>Cha: 16 [ 14 +2 (race)]</p><p>HP: 31</p><p>AC: 16 (studded leather - black, of course)</p><p>Weapon: Scimitar (finesse)</p><p></p><p><u>Patron (1)</u></p><p>Archfey Patron</p><p>Fey Presence: 10' cube, DC13 Frighten or Charm (your choice), once per rest</p><p></p><p><u>Pact of the Blade (3)</u></p><p>Melee Weapon: Rapier </p><p></p><p><u>Invocations (2)</u></p><p>Fiendish Vigor - False Life, 1st Level, at-will (2) - Replace at 3rd level</p><p>Otherworldly Leap - Jump, at-will (2) </p><p>Devil's Sight - See 120' in any kind of darkness (3) - Replaces Fiendish Vigor</p><p></p><p><u>Cantrips</u></p><p>Greenflame Blade (1)</p><p>Sword Burst (1)</p><p>Lightning Lure (4)</p><p></p><p>Pact Magic - 2 @2nd Level</p><p></p><p><u>Spells Known (5)</u></p><p>Armor of Agathys (1)</p><p>Charm Person (1) </p><p>Hex (2) - Drop for Mirror Image</p><p>Mirror Image (3) - Replaces Hex</p><p>Darkness (3)</p><p>Misty Step (4)</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6845723, member: 6801354"] The biggest issue, IME, with bladelocks is surviving until the Pact of the Blade at 3rd and Thirsting Blade at 5th. Which, since aggression is the key trait of the Sith - not sitting back and plinking away with a bow or blast - you'll have to be careful at first. This is how I would build and play it. YMMV. The (x) is the level you'll take it. So, with this build, at first level, you'd rely armor of agathys (to help keep the heat off you plus extra damage), your Fey Presence for AoE, and a charm spell (for non-combat). Your cantrips help in case you have more than one foe or are surrounded. Remember, your weapon is your at-will option, not a cantrip. At second level, you'd pick up hex for more damage now that you're not so brittle, and gain both THP w/ Fiendish Vigor and movement with Otherworldly Leap ("impressive...most, impressive"). At third level you up your weapon with the Pact. You also get 2nd level spells. The Devil's Sight/darkness combo (think of it as being the hole in the Force, here) gives you advantage on attacks and defense. So, you'll ditch the THP from Vigor and take darkness. You will want defense against having concentration on darkness broken more than 1d6 damage. Plus hex conflicts with darkness for you concentration spot. So pick up mirror image. Now you've clouded their mind to the point they don't know where you are - or which if you they might hit is the real you. Fourth level you can take another cantrip. For someone who wants foes to be close for darkness, agathys, etc., take lightning lure to pull them close and destroy them. As for spells, misty step is great for defense and hold person is great for offense; suggestion is pretty neat and Sith-y too, especially outside of combat. After all, those aren't the droids you're looking for. This is standard array, btw. [B]Darth Warlock[/B] [I]Half-elf Warlock4[/I] Str: 10 Dex: 18 [15 +1 (race) +2 ASI (4)] Con: 14 [13 +1 (race)] Int: 8 Wis: 12 Cha: 16 [ 14 +2 (race)] HP: 31 AC: 16 (studded leather - black, of course) Weapon: Scimitar (finesse) [U]Patron (1)[/U] Archfey Patron Fey Presence: 10' cube, DC13 Frighten or Charm (your choice), once per rest [U]Pact of the Blade (3)[/U] Melee Weapon: Rapier [U]Invocations (2)[/U] Fiendish Vigor - False Life, 1st Level, at-will (2) - Replace at 3rd level Otherworldly Leap - Jump, at-will (2) Devil's Sight - See 120' in any kind of darkness (3) - Replaces Fiendish Vigor [U]Cantrips[/U] Greenflame Blade (1) Sword Burst (1) Lightning Lure (4) Pact Magic - 2 @2nd Level [U]Spells Known (5)[/U] Armor of Agathys (1) Charm Person (1) Hex (2) - Drop for Mirror Image Mirror Image (3) - Replaces Hex Darkness (3) Misty Step (4) [/QUOTE]
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