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Build/Stats to Sauron in DND 5e
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<blockquote data-quote="Ragnaros." data-source="post: 8815679" data-attributes="member: 7037995"><p>My build of Sauron in DND 3.5:</p><p></p><p>A) Medium Outsider (Ainur, Evil)</p><p></p><p>B) Divine Rank:</p><p></p><p>- First age and beginning of second age: 6</p><p></p><p>- Sauron after forging the One Ring (from S.A: 1693 on): 7</p><p></p><p>C) Hit Dice and classes:</p><p></p><p>- First age and beginning of second age: 39d8 + 273 (449 hp); 18 artificer, 21 mage;</p><p></p><p>- After forging the One Ring: 41d8 + 280 (472 hp); 19 artificer, 1 fighter, 21 mage</p><p></p><p>D) Initiative: +9</p><p></p><p>E) Speed: 60 ft</p><p></p><p>F) Armor Class: First age and beginning of second age: 42 (+6 divine, +5 dex, +3 ring, + 18 DB), touch 42, flat-footed 37</p><p></p><p>After forging the One Ring: 44 (+7 divine, +3 dex, +13 armor, +1 helm, +10 DB) touch 30, flat-footed 41</p><p></p><p>G) Base Attack/Grapple: +39/+44, +41/46 Attack: First age and beginning of second age: + 44 touch spell or + 44 ranged spell or by shape</p><p></p><p>After forging the One Ring: +51 longsword (2d8 + 11, 2d6 vs good opponents, 17-20 x2 +2d6 vs good opponents) melee, or +46 touch spell or + 46 ranged spell</p><p></p><p>H) Full Attack: First age and beginning of second age: + 44 touch spell or + 44 ranged spell or by</p><p>shape;</p><p></p><p>After forging the One Ring: +51/46/41/36 longsword (2d8 + 11, 2d6 vs good opponents, 17-20 x2 +2d6 vs good opponents) melee, or +46 touch spell or + 46 ranged spell</p><p></p><p>I) Space/Reach: 5 ft./5 ft.</p><p></p><p>J) Special Attacks: Domain powers, divine abilities, spells</p><p></p><p>K) Special Qualities: Divine immunities; Divine senses; Divine aura (600 yards radius, DC 24, or 700</p><p>yards radius, DC 26);</p><p></p><p>L) Saves: Fort +34; Ref +32, Will +33, Fort +35; Ref +33, Will +35</p><p></p><p>M) Abilities: Str 21, Dex 20, Con 24, Int 26, Wis 23, Cha 27, Str 21, Dex 20, Con 25, Int 26, Wis 25, Cha 28</p><p></p><p>N) Skills: Appraise +28, Bluff +42/43, Climb +15, Concentration +37, Craft (stoneworking + 48/50, metalworking +46/50, gemcutting + 38, weaponsmithing +33), Decipher script + 18, Diplomacy +32/33, Disguise +18/21, Gather information +32/33, Handle animal +18/19, Hide +17, Intimidate +42/43, Jump +15, Knowledge (Arcana +48/50, architecture and engineering +28, Geography +38, History +38/40, Local +38, Nature +38, Nobility and royalty +28), Listen +26, Move silently + 15, Profession (smith + 26/30, architect + 26), Ride +15, Search +28, Sense motive + 28, Spellcraft + 48, Spot +27.</p><p></p><p>O) Feats: Automatic silent spell, Cleave, Combat expertise, Craft epic magic arms and armor, Craft magic arms and armor, Craft wondrous item, Dodge, Energy substitution, Enlarge spell, Epic reputation, Epic spellcasting, Forge epic ring, Forge ring, Heighten spell, Improved initiative, Improved singing, Maximize spell, Power attack, Quicken spell, Scribe scroll, Silent spell, Widen spell.</p><p></p><p>After forging the One Ring, add Power critical.</p><p></p><p>P) Alignment: Lawful Evil</p><p></p><p>Q) Portfolio Darkness, Evil, Treachery, Tyranny</p><p>Domains Craft, Evil, Trickery;</p><p></p><p>After S.A. 1693, add Tyrant</p><p></p><p>R) Divine immunities Immune to polymorphing, petrification, or any other attack that alters its form; not subject to energy drain, ability drain, or ability damage; all those immunities do not apply if the attacker is an ainur of equal or higher rank. Damage reduction 20/epic, darkvision 60 ft., immune electricity, cold and acid (unless the attacker is an ainur with higher DR). Immune to disease, poison, disintegration, paralysis and death effects.</p><p>Fire resistance 11 or 12</p><p>Spell resistance 38 ot 39</p><p></p><p>S) Divine abilities Alter form, Craft artifact, Divine glibness, Extra domain, Frightful presence (attacking), Shift form (large constrictor snake, large vampire, large werewolf).</p><p></p><p>After forging the One Ring, add Extra domain (Tyrant).</p><p></p><p>After 3319 (Akallabeth), replace Shift form with Divine weapon mastery; after his demise at the end of the second age, replace Divine weapon mastery with Far senses (sight).</p><p></p><p>Note: after the first destruction of his body in the Akallabeth, Sauron can't use his Shapeshift ability or spell, even epic, to assume a fair form.</p><p></p><p>T) Domain powers: Creation spells at +1 level; skill focus (metalworking); cast evil spells at +1 level;</p><p>cast a wish spell once every day in connection with his domains.</p><p></p><p>After forging the One Ring, add: all enchantment (compulsion) spells have +2 DC</p><p></p><p>U) Class abilities: Reduce xp cost: Forge ring, Forge epic ring, Craft magic arms and armor. Favored crafts: stoneworking, metalworking, gemcutting, weaponsmithing.</p><p></p><p>V) Artificer spells known (1-6): 5/5/4/4/2/2; level 18°, Ability used: Charisma.</p><p></p><p>Artificer spells per day: 7/7/6/6/3/3; DC 18 + spell level</p><p></p><p>Spell Known:</p><p></p><p>6th level: Fire seeds, Suggestion (mass)</p><p></p><p>5th level: Command (greater), Fire shield</p><p></p><p>4 th level: Freedom of movement, Magic weapon (greater) Scrying, Voice of the</p><p>dragon</p><p></p><p>3rd level: Bestow curse, Dispel magic, Nondetection, Suggestion,</p><p></p><p>2nd level: Aid, Arcane lock, Produce flame, Resist energy, Shatter</p><p></p><p>1st level: Charm person, Command, Endure elements, Magic weapon, Raging fire</p><p></p><p>W) Mage spells known: 5/5/5/4/4/3/3/2/1; level 22°. Ability used: Charisma.</p><p></p><p>Mage spells per day: (level 1-9): 7/7/7/6/5/4/4/3/1; DC 18 + spell level. Spheres: Air/Water, Fire, Illusion, Nature, Sorcery.</p><p></p><p>Spell known:</p><p></p><p>9th level: Eruption (Orodruin), Dominate monster, Shapechange, Hold Monster, mass</p><p></p><p>8th level: Simpathy, Create Greater Undead (Nazgûl), Screen (over Mordor), Charm Monster, Mass, Prying Eyes, Greater, Trap the Soul, Protection from Spells</p><p></p><p>7th level: Control weather, Limited wish, Control Undead, Hold Person, Mass, Earthquake,</p><p></p><p>6th level: Mastery of forms, Veil, Eyebite, Create Undead, Symbol of Persuasion, Heroism, Greater, True Seeing, Repulsion, Dispel Magic, Greater, Antimagic Field</p><p></p><p>5th level: Permanency, Telekinesis, Magic Jar, Nightmare, Wall of Force, Feeblemind, Hold Monster, Dominate Person, Telepathic Bond, Major Creation</p><p></p><p>4th level: Contagion, Fear, Enervation, Ice Storm, Geas, Lesser, Crushing Despair, Confusion, Charm Monster, Scrying, Stoneskin</p><p></p><p>3rd level: Magic Weapon, Greater, Dispel magic, Halt Undead, Major image, Suggestion, Hold Person, Heroism, Protection from Energy, Dispel Magic</p><p></p><p>2nd level: Darkness, Darkvision, Alter Self, Scare, Command Undead, Minor Image, Scorching Ray, See Invisibility, Detect Thoughts, Resist Energy</p><p></p><p>1st level: Cause fear, Charm animal, Magic Weapon, Disguise Self, Burning Hands, True Strike, Comprehend Languages, Unseen Servant, Protection from Chaos/Evil/Good/Law, Endure Elements</p><p></p><p>0th level: Prestidigitation, Arcane Mark, Resistance</p><p></p><p>Epic spells known: 7. Epic spells per day: 4; spellcraft check +48</p><p></p><p>Mage spells per day: (level 1-9): 8/7/7/6/6/4/4/3/2; DC 19 + spell level.</p></blockquote><p></p>
[QUOTE="Ragnaros., post: 8815679, member: 7037995"] My build of Sauron in DND 3.5: A) Medium Outsider (Ainur, Evil) B) Divine Rank: - First age and beginning of second age: 6 - Sauron after forging the One Ring (from S.A: 1693 on): 7 C) Hit Dice and classes: - First age and beginning of second age: 39d8 + 273 (449 hp); 18 artificer, 21 mage; - After forging the One Ring: 41d8 + 280 (472 hp); 19 artificer, 1 fighter, 21 mage D) Initiative: +9 E) Speed: 60 ft F) Armor Class: First age and beginning of second age: 42 (+6 divine, +5 dex, +3 ring, + 18 DB), touch 42, flat-footed 37 After forging the One Ring: 44 (+7 divine, +3 dex, +13 armor, +1 helm, +10 DB) touch 30, flat-footed 41 G) Base Attack/Grapple: +39/+44, +41/46 Attack: First age and beginning of second age: + 44 touch spell or + 44 ranged spell or by shape After forging the One Ring: +51 longsword (2d8 + 11, 2d6 vs good opponents, 17-20 x2 +2d6 vs good opponents) melee, or +46 touch spell or + 46 ranged spell H) Full Attack: First age and beginning of second age: + 44 touch spell or + 44 ranged spell or by shape; After forging the One Ring: +51/46/41/36 longsword (2d8 + 11, 2d6 vs good opponents, 17-20 x2 +2d6 vs good opponents) melee, or +46 touch spell or + 46 ranged spell I) Space/Reach: 5 ft./5 ft. J) Special Attacks: Domain powers, divine abilities, spells K) Special Qualities: Divine immunities; Divine senses; Divine aura (600 yards radius, DC 24, or 700 yards radius, DC 26); L) Saves: Fort +34; Ref +32, Will +33, Fort +35; Ref +33, Will +35 M) Abilities: Str 21, Dex 20, Con 24, Int 26, Wis 23, Cha 27, Str 21, Dex 20, Con 25, Int 26, Wis 25, Cha 28 N) Skills: Appraise +28, Bluff +42/43, Climb +15, Concentration +37, Craft (stoneworking + 48/50, metalworking +46/50, gemcutting + 38, weaponsmithing +33), Decipher script + 18, Diplomacy +32/33, Disguise +18/21, Gather information +32/33, Handle animal +18/19, Hide +17, Intimidate +42/43, Jump +15, Knowledge (Arcana +48/50, architecture and engineering +28, Geography +38, History +38/40, Local +38, Nature +38, Nobility and royalty +28), Listen +26, Move silently + 15, Profession (smith + 26/30, architect + 26), Ride +15, Search +28, Sense motive + 28, Spellcraft + 48, Spot +27. O) Feats: Automatic silent spell, Cleave, Combat expertise, Craft epic magic arms and armor, Craft magic arms and armor, Craft wondrous item, Dodge, Energy substitution, Enlarge spell, Epic reputation, Epic spellcasting, Forge epic ring, Forge ring, Heighten spell, Improved initiative, Improved singing, Maximize spell, Power attack, Quicken spell, Scribe scroll, Silent spell, Widen spell. After forging the One Ring, add Power critical. P) Alignment: Lawful Evil Q) Portfolio Darkness, Evil, Treachery, Tyranny Domains Craft, Evil, Trickery; After S.A. 1693, add Tyrant R) Divine immunities Immune to polymorphing, petrification, or any other attack that alters its form; not subject to energy drain, ability drain, or ability damage; all those immunities do not apply if the attacker is an ainur of equal or higher rank. Damage reduction 20/epic, darkvision 60 ft., immune electricity, cold and acid (unless the attacker is an ainur with higher DR). Immune to disease, poison, disintegration, paralysis and death effects. Fire resistance 11 or 12 Spell resistance 38 ot 39 S) Divine abilities Alter form, Craft artifact, Divine glibness, Extra domain, Frightful presence (attacking), Shift form (large constrictor snake, large vampire, large werewolf). After forging the One Ring, add Extra domain (Tyrant). After 3319 (Akallabeth), replace Shift form with Divine weapon mastery; after his demise at the end of the second age, replace Divine weapon mastery with Far senses (sight). Note: after the first destruction of his body in the Akallabeth, Sauron can't use his Shapeshift ability or spell, even epic, to assume a fair form. T) Domain powers: Creation spells at +1 level; skill focus (metalworking); cast evil spells at +1 level; cast a wish spell once every day in connection with his domains. After forging the One Ring, add: all enchantment (compulsion) spells have +2 DC U) Class abilities: Reduce xp cost: Forge ring, Forge epic ring, Craft magic arms and armor. Favored crafts: stoneworking, metalworking, gemcutting, weaponsmithing. V) Artificer spells known (1-6): 5/5/4/4/2/2; level 18°, Ability used: Charisma. Artificer spells per day: 7/7/6/6/3/3; DC 18 + spell level Spell Known: 6th level: Fire seeds, Suggestion (mass) 5th level: Command (greater), Fire shield 4 th level: Freedom of movement, Magic weapon (greater) Scrying, Voice of the dragon 3rd level: Bestow curse, Dispel magic, Nondetection, Suggestion, 2nd level: Aid, Arcane lock, Produce flame, Resist energy, Shatter 1st level: Charm person, Command, Endure elements, Magic weapon, Raging fire W) Mage spells known: 5/5/5/4/4/3/3/2/1; level 22°. Ability used: Charisma. Mage spells per day: (level 1-9): 7/7/7/6/5/4/4/3/1; DC 18 + spell level. Spheres: Air/Water, Fire, Illusion, Nature, Sorcery. Spell known: 9th level: Eruption (Orodruin), Dominate monster, Shapechange, Hold Monster, mass 8th level: Simpathy, Create Greater Undead (Nazgûl), Screen (over Mordor), Charm Monster, Mass, Prying Eyes, Greater, Trap the Soul, Protection from Spells 7th level: Control weather, Limited wish, Control Undead, Hold Person, Mass, Earthquake, 6th level: Mastery of forms, Veil, Eyebite, Create Undead, Symbol of Persuasion, Heroism, Greater, True Seeing, Repulsion, Dispel Magic, Greater, Antimagic Field 5th level: Permanency, Telekinesis, Magic Jar, Nightmare, Wall of Force, Feeblemind, Hold Monster, Dominate Person, Telepathic Bond, Major Creation 4th level: Contagion, Fear, Enervation, Ice Storm, Geas, Lesser, Crushing Despair, Confusion, Charm Monster, Scrying, Stoneskin 3rd level: Magic Weapon, Greater, Dispel magic, Halt Undead, Major image, Suggestion, Hold Person, Heroism, Protection from Energy, Dispel Magic 2nd level: Darkness, Darkvision, Alter Self, Scare, Command Undead, Minor Image, Scorching Ray, See Invisibility, Detect Thoughts, Resist Energy 1st level: Cause fear, Charm animal, Magic Weapon, Disguise Self, Burning Hands, True Strike, Comprehend Languages, Unseen Servant, Protection from Chaos/Evil/Good/Law, Endure Elements 0th level: Prestidigitation, Arcane Mark, Resistance Epic spells known: 7. Epic spells per day: 4; spellcraft check +48 Mage spells per day: (level 1-9): 8/7/7/6/6/4/4/3/2; DC 19 + spell level. [/QUOTE]
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