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Build the Ultimate Level 6 Warrior! (or, Making Warrior Followers Worth It)
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<blockquote data-quote="FrankTrollman" data-source="post: 1133377" data-attributes="member: 14225"><p>In the 3.5 write-up on Leadership, it never once says that you get <em>NPC</em> classes for your Leadership. In the 3.0 rules, the examples of non-standard followers and cohorts in the text (not the table) all use the CR = Level for assignment (an example is a human with 5 Fighter Levels or a Lizardfolk with 4 Fighter levels - both are CR 5).</p><p></p><p>In either rules set, it is entirely reasonable to conclude from the text that you can get actually useful things out of your Cohorts and Followers in addition to possibly taking kobold aristocrats like it keeps implying that you should. In the 3rd edition rules set your choice is between a 6th level Gnome Warrior and an Erinyes with no class levels. In 3.5 your choice is between a 6th level Gnome Warrior and a 6th level Gnome Illusionist.</p><p></p><p>If you take the stuff that is awesome instead of the stuff that sucks - you'll be pretty happy with it, actually.</p><p></p><p>However, if you absolutely need to get a Warrior for some reason (possibly you are playing 3rd edition rules and your DM won't let you get non-standard creatures, or is forcing you to use Savage Nerfing Level Allowance), I suggest getting a Goblin with Mounted Archery. A 6th level Goblin Warrior can have PBS, Precise Shot, Mounted Combat, and Mounted Archery. That's all the feats you'd want except Rapid Shot (which your attack bonus is a little low to take advantage of anyway).</p><p></p><p>That's enough equipment to come in with a flaming bow, bracers of archery, and a trained worg. The character can dance around at the edge of combat shooting off an arrow every round which is extremely likely to hit. You'll be handing out around 2d6+4 damage, and hitting probably about 3/4 of the time. That's not stellar, but it's essentially free, stays out of trouble, and wears enemies down without putting itself into direct immediate danger. That's useful at just about all levels.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1133377, member: 14225"] In the 3.5 write-up on Leadership, it never once says that you get [i]NPC[/i] classes for your Leadership. In the 3.0 rules, the examples of non-standard followers and cohorts in the text (not the table) all use the CR = Level for assignment (an example is a human with 5 Fighter Levels or a Lizardfolk with 4 Fighter levels - both are CR 5). In either rules set, it is entirely reasonable to conclude from the text that you can get actually useful things out of your Cohorts and Followers in addition to possibly taking kobold aristocrats like it keeps implying that you should. In the 3rd edition rules set your choice is between a 6th level Gnome Warrior and an Erinyes with no class levels. In 3.5 your choice is between a 6th level Gnome Warrior and a 6th level Gnome Illusionist. If you take the stuff that is awesome instead of the stuff that sucks - you'll be pretty happy with it, actually. However, if you absolutely need to get a Warrior for some reason (possibly you are playing 3rd edition rules and your DM won't let you get non-standard creatures, or is forcing you to use Savage Nerfing Level Allowance), I suggest getting a Goblin with Mounted Archery. A 6th level Goblin Warrior can have PBS, Precise Shot, Mounted Combat, and Mounted Archery. That's all the feats you'd want except Rapid Shot (which your attack bonus is a little low to take advantage of anyway). That's enough equipment to come in with a flaming bow, bracers of archery, and a trained worg. The character can dance around at the edge of combat shooting off an arrow every round which is extremely likely to hit. You'll be handing out around 2d6+4 damage, and hitting probably about 3/4 of the time. That's not stellar, but it's essentially free, stays out of trouble, and wears enemies down without putting itself into direct immediate danger. That's useful at just about all levels. -Frank [/QUOTE]
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