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<blockquote data-quote="WayneLigon" data-source="post: 827849" data-attributes="member: 3649"><p>The 2.0 beta is OK, but it still has a long, long way to go. </p><p></p><p>The two most recent updates are:</p><p></p><p>February 3, 2003: Work's still progressing, albeit slowly. I finished up the Leggings genres for the male dwarf last night, and am moving on to Masks, Mouths, Overshirts, Right-Hand items, etc. Some of those (like the Over/Undershirts) are very tedious to produce, as they have to match the leggings and body precisely for those full-body, form-fitting configurations, while others (like noses) are much easier to convert. I am just over 75% done with the male dwarf conversion, so hopefully it won't be too much longer before he's available. Once it is done, the artwork will be 50% complete (three figures will be complete with three more to go). </p><p></p><p>November 13, 2002: I realized it's been a while since my last update (well, all right, I helped get reminded by several alert readers). I'm currently working on the male dwarf figure, adapting items to fit the body. I'm about 30% of the way done. After that comes the female dwarf figure, then the two Brickish bodies. The application is probably 95% complete from a programming standpoint; the remainder of the work to be done is largely adding illustrations to the new bodies. I've taken a full-time job at PageWise.com, a local internet company, doing design work. That has drastically reduced the time I've got to put towards version 2, but work is progressing, albeit slowly. If I don't have it done by Christmas, then some decisions will have to be made about how to proceed. It's not really fair to keep people hanging on if I can't get it done in a reasonable time frame, so I might end up just releasing what I have, and open-sourcing the base code so people could do their own HeroMachine stuff. Time will tell, I suppose. In any event, I just wanted visitors to know I am still working on the project, it's just taken more of a back seat than it used to have.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 827849, member: 3649"] The 2.0 beta is OK, but it still has a long, long way to go. The two most recent updates are: February 3, 2003: Work's still progressing, albeit slowly. I finished up the Leggings genres for the male dwarf last night, and am moving on to Masks, Mouths, Overshirts, Right-Hand items, etc. Some of those (like the Over/Undershirts) are very tedious to produce, as they have to match the leggings and body precisely for those full-body, form-fitting configurations, while others (like noses) are much easier to convert. I am just over 75% done with the male dwarf conversion, so hopefully it won't be too much longer before he's available. Once it is done, the artwork will be 50% complete (three figures will be complete with three more to go). November 13, 2002: I realized it's been a while since my last update (well, all right, I helped get reminded by several alert readers). I'm currently working on the male dwarf figure, adapting items to fit the body. I'm about 30% of the way done. After that comes the female dwarf figure, then the two Brickish bodies. The application is probably 95% complete from a programming standpoint; the remainder of the work to be done is largely adding illustrations to the new bodies. I've taken a full-time job at PageWise.com, a local internet company, doing design work. That has drastically reduced the time I've got to put towards version 2, but work is progressing, albeit slowly. If I don't have it done by Christmas, then some decisions will have to be made about how to proceed. It's not really fair to keep people hanging on if I can't get it done in a reasonable time frame, so I might end up just releasing what I have, and open-sourcing the base code so people could do their own HeroMachine stuff. Time will tell, I suppose. In any event, I just wanted visitors to know I am still working on the project, it's just taken more of a back seat than it used to have. [/QUOTE]
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