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<blockquote data-quote="Jhaelen" data-source="post: 4362752" data-attributes="member: 46713"><p>Is it? I'd say unfortunately it's almost impossible to figure out since almost none of the minions seem to follow any consistent guideline.</p><p></p><p>I've created a table for all minions in the MM and didn't see any kind of fixed formula.</p><p></p><p>Its also extremely hard to tell if a minion's stats are in error or exactly as intended. For example there's a whopping <strong>14</strong> minions with attribute bonuses that are incorrect for their level. The Zombie Rotter has been pointed out as an example many times, but it's hardly the only one.</p><p></p><p>Looking over your statistics, I'd say your attacks, AC and defenses are all too low.</p><p>- AC ranges from (level + 12) to (level +16)</p><p>- Defenses range from (level + 7) to (level + 15)</p><p>- Attacks range from (level +3) to (level +6)</p><p></p><p>Regarding the damage it was suggested to use the minimum damage values for the minion's level. That seems to fit most minions quite well.</p><p></p><p>Edit: It's also been suggested that creating a minion is done by 'minionizing' an existing monster. This would explain the great variance in minion stats since a minion created from e.g. a soldier would look quit different than one created from a skirmisher.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4362752, member: 46713"] Is it? I'd say unfortunately it's almost impossible to figure out since almost none of the minions seem to follow any consistent guideline. I've created a table for all minions in the MM and didn't see any kind of fixed formula. Its also extremely hard to tell if a minion's stats are in error or exactly as intended. For example there's a whopping [b]14[/b] minions with attribute bonuses that are incorrect for their level. The Zombie Rotter has been pointed out as an example many times, but it's hardly the only one. Looking over your statistics, I'd say your attacks, AC and defenses are all too low. - AC ranges from (level + 12) to (level +16) - Defenses range from (level + 7) to (level + 15) - Attacks range from (level +3) to (level +6) Regarding the damage it was suggested to use the minimum damage values for the minion's level. That seems to fit most minions quite well. Edit: It's also been suggested that creating a minion is done by 'minionizing' an existing monster. This would explain the great variance in minion stats since a minion created from e.g. a soldier would look quit different than one created from a skirmisher. [/QUOTE]
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