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Buildin' some races
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<blockquote data-quote="Infinite Monkey@Work" data-source="post: 1379931" data-attributes="member: 4729"><p>Heres an initial cooncept for the 'male' dwarves</p><p></p><p>+4 str, +2 con, -2 dex, +2 wis, -2 cha. male dwarves are hugely strong and tough, but they are slow movers and their long lives underground have made them deep thinking and wise, but unused to working with the smaller, faster races.</p><p></p><p>Male dwarves have the giant type, rather than humanoid</p><p></p><p>Male dwarf base speed is 40 ft.</p><p></p><p>Male dwarves have +2 to all appraise, craft and profession checks relating to mining and stone working</p><p></p><p>Male dwarves are of large size. As such they have 10 ft reach, but a -1 penalty to AC and attack rolls.</p><p></p><p>Total darkvision. Male dwarves can see in the dark just as well as someone else can see in the light. While in the light, however, they are limited to black and white and 60 ft range, as if they were seeing using darkvision.</p><p></p><p>Stone cunning.</p><p></p><p>Stone-like. male dwarves bodies are stony and hard. They get +2 vs poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, ability damage, ability drain, and energy drain. Their AC vs subdual damage attacks and critical confirmation rolls is counted as 2 higher than normal. However, cure wound spells cast on a male dwarf by a non-dwarf count as being one level lower (e.g. cure moderate counts as cure light), as do cure wound spells cast by dwarves on non-dwarves.</p><p></p><p>nonsexual : dwarves are built, not born, and there is no place for romance in the dwarven mind. They simply do not understand such things, and so they are immune to spells and effect that cause or rely on them.</p><p></p><p>CR +1 (I hope)</p><p></p><p>We won't be using favour classes, but flavour text will be added saying that male dwarves that become adventurers tend to be clerics, and quite often multi-class into fighters as they adventure.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Infinite Monkey@Work, post: 1379931, member: 4729"] Heres an initial cooncept for the 'male' dwarves +4 str, +2 con, -2 dex, +2 wis, -2 cha. male dwarves are hugely strong and tough, but they are slow movers and their long lives underground have made them deep thinking and wise, but unused to working with the smaller, faster races. Male dwarves have the giant type, rather than humanoid Male dwarf base speed is 40 ft. Male dwarves have +2 to all appraise, craft and profession checks relating to mining and stone working Male dwarves are of large size. As such they have 10 ft reach, but a -1 penalty to AC and attack rolls. Total darkvision. Male dwarves can see in the dark just as well as someone else can see in the light. While in the light, however, they are limited to black and white and 60 ft range, as if they were seeing using darkvision. Stone cunning. Stone-like. male dwarves bodies are stony and hard. They get +2 vs poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, ability damage, ability drain, and energy drain. Their AC vs subdual damage attacks and critical confirmation rolls is counted as 2 higher than normal. However, cure wound spells cast on a male dwarf by a non-dwarf count as being one level lower (e.g. cure moderate counts as cure light), as do cure wound spells cast by dwarves on non-dwarves. nonsexual : dwarves are built, not born, and there is no place for romance in the dwarven mind. They simply do not understand such things, and so they are immune to spells and effect that cause or rely on them. CR +1 (I hope) We won't be using favour classes, but flavour text will be added saying that male dwarves that become adventurers tend to be clerics, and quite often multi-class into fighters as they adventure. Comments? [/QUOTE]
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