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building a 12th level aasimar bard!!!!
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<blockquote data-quote="Lord Pendragon" data-source="post: 76419" data-attributes="member: 707"><p>Well, one thing I'd recommend would be to pick up two levels of paladin. You're an aasimar, so getting in touch with your divine heritage would only be natural, role-playing-wise. Powergaming wise, it nets you several nice abilities which mesh well with your high-charisma. Don't take them first, because the bard receives more skill points, but get them in there. </p><p></p><p>Advantages of 2 levels of paladin:</p><p></p><p>* expanded weapon and armor proficiencies (very good for the fairly limited bard)</p><p></p><p>* <em>divine grace</em> ( +cha to all saves)</p><p></p><p>* <em>aura of courage</em> (immune to fear, allies get +4 to saves)</p><p></p><p>* <em>smite</em> (bonus to damage will only be +2, but you gain +cha to your attack roll once a day. At high levels, this is nearly a guaranteed hit once a day.)</p><p></p><p>* <em>detect evil</em></p><p></p><p>* <em>divine health</em> (immunity to diseases of all kinds)</p><p></p><p>For items, if your DM hasn't restricted the max cost you can spend on any one item, then a <em>cloak of charisma +6</em> is definitely on your shopping list. Add to that the standard suite of defensive items (<em>ring of protection</em>, <em>amulet of natural armor</em>, enchanted shield/buckler) as well as a suped-up version of whichever weapon your PC favors, and you're ready to go.</p><p></p><p>Can't say what feats you might want to look at, without an idea of what sort of combat your PC prefers.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 76419, member: 707"] Well, one thing I'd recommend would be to pick up two levels of paladin. You're an aasimar, so getting in touch with your divine heritage would only be natural, role-playing-wise. Powergaming wise, it nets you several nice abilities which mesh well with your high-charisma. Don't take them first, because the bard receives more skill points, but get them in there. Advantages of 2 levels of paladin: * expanded weapon and armor proficiencies (very good for the fairly limited bard) * [i]divine grace[/i] ( +cha to all saves) * [i]aura of courage[/i] (immune to fear, allies get +4 to saves) * [i]smite[/i] (bonus to damage will only be +2, but you gain +cha to your attack roll once a day. At high levels, this is nearly a guaranteed hit once a day.) * [i]detect evil[/i] * [i]divine health[/i] (immunity to diseases of all kinds) For items, if your DM hasn't restricted the max cost you can spend on any one item, then a [i]cloak of charisma +6[/i] is definitely on your shopping list. Add to that the standard suite of defensive items ([i]ring of protection[/i], [i]amulet of natural armor[/i], enchanted shield/buckler) as well as a suped-up version of whichever weapon your PC favors, and you're ready to go. Can't say what feats you might want to look at, without an idea of what sort of combat your PC prefers. [/QUOTE]
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building a 12th level aasimar bard!!!!
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