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General Tabletop Discussion
*Dungeons & Dragons
building a 13th level mage
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<blockquote data-quote="Elaer" data-source="post: 45110" data-attributes="member: 2680"><p>Remember that at 13th level, the Wizards are going to have 7th level spells, while the Sorcerer is going to max out (for the moment) at six level.</p><p></p><p>However, with some good planning you needn't worry about the lack of versatility that affects the sorcerer at low levels, and you're one level away from getting Limited Wish, which can do wonderful things for your versatility (at the cost of 300 EP per shot, admittedly). If the party has gotten to the 13th level without a Wizard, it doesn't sound like the game where you need one, and never having played a Wizard before, the sorcerer seems like a good choice.</p><p></p><p>Some advice:</p><p>Figure out one "smackdown" that will be effective and work in a variety of situations. The Incantrix PrC can do wonders for a sorcerer, giving their metamagic feats more bang for the buck than a wizard. The Spelldancer PrC is also a good choice, if you have a high concentration and some good defensive spells. </p><p></p><p>Don't overload on offensive spells, though it may be tempting. You have the luxery of not having to survive the lower levels with only magic missile as your offense, so you can do that. Take one really good spell that will do a lot of damage to a group of people, one that will do a lot of damage to one individual, and maybe two specialty spells (such as force cage, at the next level, or death spell) that might prove useful.</p><p></p><p>Figure out what defensive/utility spells you will use (Stoneskin, Greater Dispelling, Fly, Haste) and determine what level you're going to want them. Don't take Haste if your going to take Mass Haste, don't take Stoneskin if your waiting to get Iron Body.</p><p></p><p>Have fun</p></blockquote><p></p>
[QUOTE="Elaer, post: 45110, member: 2680"] Remember that at 13th level, the Wizards are going to have 7th level spells, while the Sorcerer is going to max out (for the moment) at six level. However, with some good planning you needn't worry about the lack of versatility that affects the sorcerer at low levels, and you're one level away from getting Limited Wish, which can do wonderful things for your versatility (at the cost of 300 EP per shot, admittedly). If the party has gotten to the 13th level without a Wizard, it doesn't sound like the game where you need one, and never having played a Wizard before, the sorcerer seems like a good choice. Some advice: Figure out one "smackdown" that will be effective and work in a variety of situations. The Incantrix PrC can do wonders for a sorcerer, giving their metamagic feats more bang for the buck than a wizard. The Spelldancer PrC is also a good choice, if you have a high concentration and some good defensive spells. Don't overload on offensive spells, though it may be tempting. You have the luxery of not having to survive the lower levels with only magic missile as your offense, so you can do that. Take one really good spell that will do a lot of damage to a group of people, one that will do a lot of damage to one individual, and maybe two specialty spells (such as force cage, at the next level, or death spell) that might prove useful. Figure out what defensive/utility spells you will use (Stoneskin, Greater Dispelling, Fly, Haste) and determine what level you're going to want them. Don't take Haste if your going to take Mass Haste, don't take Stoneskin if your waiting to get Iron Body. Have fun [/QUOTE]
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