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General Tabletop Discussion
*Dungeons & Dragons
building a 13th level mage
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<blockquote data-quote="Forrester" data-source="post: 45154" data-attributes="member: 1279"><p>Wow, look at all the bad advice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Specialist wizards cast almost as many spells as sorcerers, and they *always* cast as many of their highest level spell slot as sorcerers. It's a myth that sorcerers cast many more spells than specialist wizards. They cast a trivial amount more, especially at odd levels -- like the one you are starting at. </p><p></p><p>Specialist wizards also know far, far, far, far more spells than do sorcerers. If you went sorcerer, you'd have ONE 7th level spell and two 6th level spells -- when you got to 14th level. I hope you like those spells a lot. </p><p></p><p>The wizard will start with two 7th level spells, and if he can inscribe some off of others' spellbooks/scrolls, he'll know more. By 14th level he'll have at least four. Face it, you have a lot more room for flexibility when you're a specialist wizard. When you're a sorcerer, you better make damn sure that whatever spell you learn is good in most situations, because you're going to be casting it *all the time*. Talk about boring! I don't see how anyone could say that pure sorcerers are more enjoyable, when they're casting the same damn two or three high-level spells *every single day*. </p><p></p><p>And then there are the yummy bonus feats that wizards get . . . and the vast quantity of skill points . . . mmmmmmmm. </p><p></p><p>Go specialist -- you won't regret it.</p></blockquote><p></p>
[QUOTE="Forrester, post: 45154, member: 1279"] Wow, look at all the bad advice! :P Specialist wizards cast almost as many spells as sorcerers, and they *always* cast as many of their highest level spell slot as sorcerers. It's a myth that sorcerers cast many more spells than specialist wizards. They cast a trivial amount more, especially at odd levels -- like the one you are starting at. Specialist wizards also know far, far, far, far more spells than do sorcerers. If you went sorcerer, you'd have ONE 7th level spell and two 6th level spells -- when you got to 14th level. I hope you like those spells a lot. The wizard will start with two 7th level spells, and if he can inscribe some off of others' spellbooks/scrolls, he'll know more. By 14th level he'll have at least four. Face it, you have a lot more room for flexibility when you're a specialist wizard. When you're a sorcerer, you better make damn sure that whatever spell you learn is good in most situations, because you're going to be casting it *all the time*. Talk about boring! I don't see how anyone could say that pure sorcerers are more enjoyable, when they're casting the same damn two or three high-level spells *every single day*. And then there are the yummy bonus feats that wizards get . . . and the vast quantity of skill points . . . mmmmmmmm. Go specialist -- you won't regret it. [/QUOTE]
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