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General Tabletop Discussion
*Dungeons & Dragons
building a 13th level mage
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<blockquote data-quote="Gaiden" data-source="post: 45764" data-attributes="member: 103"><p>With your party already having high firepower with barbarian and monk as well as a fighting cleric I would definitely go wizard over sorcerer.</p><p></p><p>Here is an example of a 13th level wizard</p><p></p><p>Elf with point blank shot, and rapid shot casts haste, empowered cat's grace, tensor's transformation using +5 (or some equivalent at for that level) mighty +4 composite long bow - now more effective then your barbarian at missle weapon firing - you have only used 3 spells</p><p></p><p>with chain spell - your chained hold person now has a chance of immoblizing an entire group</p><p></p><p>definetly get craft woundrous item - so many cool items you can make its ridiculous - boots of leaping and striding, ki straps, and monk's headband for the monk, some items increasing speed and defenses of barbarian.</p><p></p><p>can have tons and tons of scrolls already made up with pitily experience costs </p><p></p><p>might consider craft arms and armor to outfit your party</p><p></p><p>have greater dispelling available for any magic fight</p><p></p><p>can make lenses of trap detection so you don't need a rogue (you already can see secret doors as an elf)</p><p></p><p>have darkvision cast on you with permancy</p><p></p><p>have a contingencied teleport</p><p></p><p>make a crystal ball to scry on whomever it is that is your enemy sending in your invisible familiar if necessary polymorphed into a fly if the enemy can see invisible creatures</p><p></p><p>Take energy sub and energy admixture so that you can have a fireball that does 10d6 fire and 10d6 acid/cold/electric/sonic for a last minute resort for attack power</p><p></p><p>Have a ring of camouflage and ring of jumping</p><p></p><p>Have a cloak of protection</p><p></p><p>Have bracers of defense</p><p></p><p>Make a scarab golembane (all) for each of your fighters and yourself (they are excessively cheap).</p><p></p><p>Make your own golem.</p><p></p><p>Lastly take leadership and have a cohort that's a druid so he can awaken his animal companions for more scouts and allies as well as have shambling mounds guard your stronghold that is located in some elven forest with glyphs all over the place from your cleric friend.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 45764, member: 103"] With your party already having high firepower with barbarian and monk as well as a fighting cleric I would definitely go wizard over sorcerer. Here is an example of a 13th level wizard Elf with point blank shot, and rapid shot casts haste, empowered cat's grace, tensor's transformation using +5 (or some equivalent at for that level) mighty +4 composite long bow - now more effective then your barbarian at missle weapon firing - you have only used 3 spells with chain spell - your chained hold person now has a chance of immoblizing an entire group definetly get craft woundrous item - so many cool items you can make its ridiculous - boots of leaping and striding, ki straps, and monk's headband for the monk, some items increasing speed and defenses of barbarian. can have tons and tons of scrolls already made up with pitily experience costs might consider craft arms and armor to outfit your party have greater dispelling available for any magic fight can make lenses of trap detection so you don't need a rogue (you already can see secret doors as an elf) have darkvision cast on you with permancy have a contingencied teleport make a crystal ball to scry on whomever it is that is your enemy sending in your invisible familiar if necessary polymorphed into a fly if the enemy can see invisible creatures Take energy sub and energy admixture so that you can have a fireball that does 10d6 fire and 10d6 acid/cold/electric/sonic for a last minute resort for attack power Have a ring of camouflage and ring of jumping Have a cloak of protection Have bracers of defense Make a scarab golembane (all) for each of your fighters and yourself (they are excessively cheap). Make your own golem. Lastly take leadership and have a cohort that's a druid so he can awaken his animal companions for more scouts and allies as well as have shambling mounds guard your stronghold that is located in some elven forest with glyphs all over the place from your cleric friend. [/QUOTE]
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