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General Tabletop Discussion
*Dungeons & Dragons
building a 13th level mage
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 47581" data-attributes="member: 748"><p>If you can use the FRCs and FR magic book,</p><p></p><p>Abjur 5/Incantrix 8 (The incantrix can also be found in the WotC website)</p><p></p><p>Feats to Look For: Extend-Persistant Metamagic feats (must have), Spell Girding, and possibly go the improved init, counterspel, and then reactive counterspell route.</p><p></p><p>The Trick: Use the instant metamagic ability of the incantrix, using Persistant Spell combined with either the 5th level spell Kiss of the Vampire (or Death, I don't have the book on me) or my personal favorite-Fiendform. This will grant you (if the first) Enervation by touch, DR, Gaseous Form, and some other neat abilities for the whole day at will, or Teleport w/o Error at will, as well as other powerful and miscellaneous abilities like Charm Monster at will (Erinyes) as well as some other powerful attack forms (like firewall). Maybe pick up a quicken spell-like ability (teleport or somesuch) to help your group.</p><p></p><p>Ways to Help the Group: Dispel Magic is great, especially when you get your Improved Metamagic, then you can pick up the empower spell so for a 5th level slot you could roll 2d20+13 (average 33) to dispel, which is on par with the greater dispel except its not as reliable but it can reach higher odds. Charm Monster at will is a very powerful. Teleport w/o Error can make you your groups best friend but be careful if your DM starts myseriously wanting ot kill you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 47581, member: 748"] If you can use the FRCs and FR magic book, Abjur 5/Incantrix 8 (The incantrix can also be found in the WotC website) Feats to Look For: Extend-Persistant Metamagic feats (must have), Spell Girding, and possibly go the improved init, counterspel, and then reactive counterspell route. The Trick: Use the instant metamagic ability of the incantrix, using Persistant Spell combined with either the 5th level spell Kiss of the Vampire (or Death, I don't have the book on me) or my personal favorite-Fiendform. This will grant you (if the first) Enervation by touch, DR, Gaseous Form, and some other neat abilities for the whole day at will, or Teleport w/o Error at will, as well as other powerful and miscellaneous abilities like Charm Monster at will (Erinyes) as well as some other powerful attack forms (like firewall). Maybe pick up a quicken spell-like ability (teleport or somesuch) to help your group. Ways to Help the Group: Dispel Magic is great, especially when you get your Improved Metamagic, then you can pick up the empower spell so for a 5th level slot you could roll 2d20+13 (average 33) to dispel, which is on par with the greater dispel except its not as reliable but it can reach higher odds. Charm Monster at will is a very powerful. Teleport w/o Error can make you your groups best friend but be careful if your DM starts myseriously wanting ot kill you ;) [/QUOTE]
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