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building a 13th level mage
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<blockquote data-quote="Ridley's Cohort" data-source="post: 49420" data-attributes="member: 545"><p>Sorry, I do not know the Tome & Blood material.</p><p></p><p>Your idea for a familiar sounds like a lot of fun. Stylish, too.</p><p></p><p>Find out if the DM will let you make you own gear. It is a recommended optional rule in the DMG. Costs xps but will save you tons of cash so can afford to fatten your spell book.</p><p></p><p>My personal opinion is a Wizard usually need HPs more than AC, but that may not be the case in your campaign. Get an amulet to boost your Con +4 or plan on casting an Extended Endurance on yourself every morning.</p><p></p><p>Maybe get a Headband of Intellect +4; it will get you an extra 7th level and 3rd level spell.</p><p></p><p>Pick up a 9th level Wand of Magic Missiles. Can't go wrong with that.</p><p></p><p>Heward's Handy Haversack makes your scroll library accessible during combat. Gloves of Storing, same idea.</p><p></p><p>I like the Cloak of Displacement (but Resistance is probably more important). Robe of Blending is useful. Many high-level monsters can penetrate Invisibility, but not Hide.</p><p></p><p>You can afford a major Ring of Elemental Resistance. Minor resistance is just not that great considering the expense and the kind of damage that will fly around at your level.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 49420, member: 545"] Sorry, I do not know the Tome & Blood material. Your idea for a familiar sounds like a lot of fun. Stylish, too. Find out if the DM will let you make you own gear. It is a recommended optional rule in the DMG. Costs xps but will save you tons of cash so can afford to fatten your spell book. My personal opinion is a Wizard usually need HPs more than AC, but that may not be the case in your campaign. Get an amulet to boost your Con +4 or plan on casting an Extended Endurance on yourself every morning. Maybe get a Headband of Intellect +4; it will get you an extra 7th level and 3rd level spell. Pick up a 9th level Wand of Magic Missiles. Can't go wrong with that. Heward's Handy Haversack makes your scroll library accessible during combat. Gloves of Storing, same idea. I like the Cloak of Displacement (but Resistance is probably more important). Robe of Blending is useful. Many high-level monsters can penetrate Invisibility, but not Hide. You can afford a major Ring of Elemental Resistance. Minor resistance is just not that great considering the expense and the kind of damage that will fly around at your level. [/QUOTE]
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