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Building a 4E sandbox: How would you do it?
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<blockquote data-quote="weem" data-source="post: 4870633" data-attributes="member: 9470"><p>This is a topic I am really interested in, so I'm hoping you get a lot of feedback!</p><p></p><p>I myself am coming to the end of the campaign I am currently running. Doing the sandbox thing is really appealing to me, but I'm not sure how I will pull it off, or to what degree it will really be a 'sandbox' style campaign.</p><p></p><p>At the moment, the idea is basing the players in the frontier - a place where there are only a few established towns - they are small, don't have many resources, and are the only few places that are relatively safe.</p><p></p><p>I'm thinking there will be opportunities to do many things, but not time to do them all. I was telling one of my players they may hear rumors, be asked to do things for money, or out of the kindness of their hearts, etc but that none of these things will be required by any means. There would be an over-arcing story/plot, but I'm not sure I want to apply any pressure with regards to time limits, etc -- but then again, I don't want the players to flounder and feel unsure of what to do ever (my players are the kind that tend to need to be pushed along).</p><p></p><p>Anyway, those are the basic ideas I have all of which could change, and like I said, I'm hoping you get some good feedback here as this is a very interesting topic to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 4870633, member: 9470"] This is a topic I am really interested in, so I'm hoping you get a lot of feedback! I myself am coming to the end of the campaign I am currently running. Doing the sandbox thing is really appealing to me, but I'm not sure how I will pull it off, or to what degree it will really be a 'sandbox' style campaign. At the moment, the idea is basing the players in the frontier - a place where there are only a few established towns - they are small, don't have many resources, and are the only few places that are relatively safe. I'm thinking there will be opportunities to do many things, but not time to do them all. I was telling one of my players they may hear rumors, be asked to do things for money, or out of the kindness of their hearts, etc but that none of these things will be required by any means. There would be an over-arcing story/plot, but I'm not sure I want to apply any pressure with regards to time limits, etc -- but then again, I don't want the players to flounder and feel unsure of what to do ever (my players are the kind that tend to need to be pushed along). Anyway, those are the basic ideas I have all of which could change, and like I said, I'm hoping you get some good feedback here as this is a very interesting topic to me ;) [/QUOTE]
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