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Building a better Bard
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<blockquote data-quote="mellored" data-source="post: 7130627" data-attributes="member: 6801209"><p>I'm fine with a full caster, but more bardic-spells would be nice.</p><p></p><p>Song of Courage</p><p>Level 2 Bard spell</p><p>Casting Time 1 Action</p><p>Duration Concentration, 10 minutes</p><p>Allies who hear you cannot be frightened and gain advantage on Wisdom saves.</p><p></p><p>Dirge of Death</p><p>Level 5 Bard spell</p><p>Casting Time 1 Action</p><p>Duration Concentration, 10 minutes</p><p>Creatures you choose who can hear make a Con save at the start of their turn. If the fail they take 4d6 psycic damage and are afraid of you. If they succeed they take half damage.</p><p>At higher level: Increase the damage by 1d6.</p><p></p><p>Charming Dance</p><p>Level 8 Bard spell</p><p>Casting Time 1 Action</p><p>Duration Concentration, 10 minutes</p><p>Creatures you choose who can hear make a Charisma save at the start of their turn. If the fail they are charmed by you until the start of their next turn.</p><p></p><p></p><p>etc...</p></blockquote><p></p>
[QUOTE="mellored, post: 7130627, member: 6801209"] I'm fine with a full caster, but more bardic-spells would be nice. Song of Courage Level 2 Bard spell Casting Time 1 Action Duration Concentration, 10 minutes Allies who hear you cannot be frightened and gain advantage on Wisdom saves. Dirge of Death Level 5 Bard spell Casting Time 1 Action Duration Concentration, 10 minutes Creatures you choose who can hear make a Con save at the start of their turn. If the fail they take 4d6 psycic damage and are afraid of you. If they succeed they take half damage. At higher level: Increase the damage by 1d6. Charming Dance Level 8 Bard spell Casting Time 1 Action Duration Concentration, 10 minutes Creatures you choose who can hear make a Charisma save at the start of their turn. If the fail they are charmed by you until the start of their next turn. etc... [/QUOTE]
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