Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Bard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 7131223" data-attributes="member: 92511"><p>I think the consensus is clear, that a half-caster version of the bard (and I agree with those saying the Warlock, also) is the way they should have gone. Rather than, yet another "Charisma-based full caster."</p><p></p><p>Paladin = "Divine" half-caster.</p><p>Ranger = "Divine[Nature]" half-caster.</p><p></p><p>"Arcane" half-caster = ??? Why wasn't one created? Why was arcane magic basically dealt automatically 4 [!] "full" caster classes and a couple of "1/3rd" casters subclasses. Why are/were there no 1/3rd divine/nature-based caster subclasses?</p><p></p><p>I fluctuate in how best to answer this...and the bard/warlock connection, mechanically, might even be interchangeable.</p><p></p><p>Warlock being an Intelligence-based Arcane half-caster. Essentially, the "Half-caster Fighter-Wizard" option (as Paladin is a half-caster Fighter-Cleric) with additional magical [but-not-"spells"] powers. As with the Paladin and Ranger, this gets them access to full armor (at least eventually) and weapons options. If you want to keep the "Invocations" as their signature "powers" that's fine. I never much cared for that particular term, but the idea of a separate mechanical magical power (a la the paladin's channeling/auras). A limited, but thematic, addition of bonus "sub-class spells." Armor, weapons, 5 Arcane spell levels, limited bonus spells (Patron based), special magical powers only warlocks can use (Invocations or whatever you want to call them).</p><p></p><p>"Patron" subclasses, then, give you the various types of "more demony" or "more feyish" or "more Cthulusque" (or whatever other patrons you come up with) flavors. The secondary "Pact" options...I suppose just stay as/is. A secondary class feature independent of your "subclass."</p><p></p><p>Bards, then, can be the Charisma-based Arcane half-caster. Essentially, the "Half-caster Fighter/Rogue-Sorcerer" option (as Ranger is a half-caster Fighter/Rogue-Druid) with additional magical [but not spells] powers. As with the Paladin and Ranger, this gets them access to full armor though I'd probably limit it, with the thief angle, to light and medium, no shields. Simple and a few martial weapons. And their special class magical powers/mechanic all their own, call it the Inspiration Dice that is used to magically influence others (as it does now), add in fascinate, or lore checks, spending it for a bonus spell/slot recovery, etc... Armor, weapons, access to 5 Arcane spell levels, special magical powers only bards can use, and -like the Ranger receives additional skill and damage bonuses (either Hunter preferred enemy/fighting style stuff or Beastmaster companion damage), instead of the Cleric/Paladin "bonus spells" system- give bards some extra skill abilities. I'd probably based around gathering, researching, extracting, etc... lore/information on any variety of topics and/or Rogue abilities, makybe sneak attack style damage bonus.</p><p></p><p>"College" subclasse, then, give you the various types of "more Fightery" or "more Wizardy" or "more Roguey" or "more Clericy/[or traditional] Druidy" flavors.</p><p></p><p>There's your half-caster "arcane" Bard.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7131223, member: 92511"] I think the consensus is clear, that a half-caster version of the bard (and I agree with those saying the Warlock, also) is the way they should have gone. Rather than, yet another "Charisma-based full caster." Paladin = "Divine" half-caster. Ranger = "Divine[Nature]" half-caster. "Arcane" half-caster = ??? Why wasn't one created? Why was arcane magic basically dealt automatically 4 [!] "full" caster classes and a couple of "1/3rd" casters subclasses. Why are/were there no 1/3rd divine/nature-based caster subclasses? I fluctuate in how best to answer this...and the bard/warlock connection, mechanically, might even be interchangeable. Warlock being an Intelligence-based Arcane half-caster. Essentially, the "Half-caster Fighter-Wizard" option (as Paladin is a half-caster Fighter-Cleric) with additional magical [but-not-"spells"] powers. As with the Paladin and Ranger, this gets them access to full armor (at least eventually) and weapons options. If you want to keep the "Invocations" as their signature "powers" that's fine. I never much cared for that particular term, but the idea of a separate mechanical magical power (a la the paladin's channeling/auras). A limited, but thematic, addition of bonus "sub-class spells." Armor, weapons, 5 Arcane spell levels, limited bonus spells (Patron based), special magical powers only warlocks can use (Invocations or whatever you want to call them). "Patron" subclasses, then, give you the various types of "more demony" or "more feyish" or "more Cthulusque" (or whatever other patrons you come up with) flavors. The secondary "Pact" options...I suppose just stay as/is. A secondary class feature independent of your "subclass." Bards, then, can be the Charisma-based Arcane half-caster. Essentially, the "Half-caster Fighter/Rogue-Sorcerer" option (as Ranger is a half-caster Fighter/Rogue-Druid) with additional magical [but not spells] powers. As with the Paladin and Ranger, this gets them access to full armor though I'd probably limit it, with the thief angle, to light and medium, no shields. Simple and a few martial weapons. And their special class magical powers/mechanic all their own, call it the Inspiration Dice that is used to magically influence others (as it does now), add in fascinate, or lore checks, spending it for a bonus spell/slot recovery, etc... Armor, weapons, access to 5 Arcane spell levels, special magical powers only bards can use, and -like the Ranger receives additional skill and damage bonuses (either Hunter preferred enemy/fighting style stuff or Beastmaster companion damage), instead of the Cleric/Paladin "bonus spells" system- give bards some extra skill abilities. I'd probably based around gathering, researching, extracting, etc... lore/information on any variety of topics and/or Rogue abilities, makybe sneak attack style damage bonus. "College" subclasse, then, give you the various types of "more Fightery" or "more Wizardy" or "more Roguey" or "more Clericy/[or traditional] Druidy" flavors. There's your half-caster "arcane" Bard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Bard
Top